DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53

User avatar
Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#231 » Fri Apr 15, 2022 3:58 am

Ro Magnus Larsson wrote:
MastaG wrote:
Ian Micheal wrote:
Thanks mate.. and you Hex edited this or does it work on IDE HDD as well.. never had luck working on both serial port and ide HDD..

I will test :)


Yes I've extracted the image, unscrambled and replace E4745FA0 with EC745FA0.
But just for the main executable "0000.YWZ", not the other bootfiles.


I will test what you did here because I had no luck with DreamBOR updates 6.8/7.0 in HDD IDE so far...console re-boots


He is running it on IDE HDD

User avatar
Ro Magnus Larsson
Vagabond
Posts: 795

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#232 » Sat Apr 30, 2022 3:08 am

Ian Micheal wrote:
Ro Magnus Larsson wrote:
MastaG wrote:
Yes I've extracted the image, unscrambled and replace E4745FA0 with EC745FA0.
But just for the main executable "0000.YWZ", not the other bootfiles.


I will test what you did here because I had no luck with DreamBOR updates 6.8/7.0 in HDD IDE so far...console re-boots


He is running it on IDE HDD


So, it would be nice to transfer all games to this last version...(if it is the final one)
Ro Magnus
Argentina.-

User avatar
dubcity
Super Sonic
Posts: 1576

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#233 » Sat Apr 30, 2022 7:35 am

I know openbor has a port on raspberry pi but I thought I would test dreambor ports using flycast to see how it goes....

Raspberry Pi 3b + Flycast


truemaster1
minority
Posts: 66

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#234 » Mon May 02, 2022 2:47 pm

hello im new to this ive sucessfull make dreambor 7 to load beats of rage. can i add a menu to load multiple game compatible with bor? example beats of rage in data folder castlevania in data1 folder mortal kombat trilogy in data2 folder etc

User avatar
Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#235 » Mon May 02, 2022 2:52 pm

truemaster1 wrote:hello im new to this ive sucessfull make dreambor 7 to load beats of rage. can i add a menu to load multiple game compatible with bor? example beats of rage in data folder castlevania in data1 folder mortal kombat trilogy in data2 folder etc


7 in one loader does this but you need to unpack all data to each folder no bor.pak files takes 10 mins on cdr to load useless..

Every text file every thing in each game has to be changed match the data folder or it will not work

Code: Select all

DCMC direct loader picture viewer 7 in 1 games optimized by me and Dubcity all working from a cdr under 55secs a game gdemu retail game reset vmu rumble pack 60fps on all games.. Merry christmas

Update fix for MK error new download
https://mega.nz/file/S2BCDRKZ#lCEHrcv_GZ7y5U7ejCGsUq_GsT0iEh6NCRQFqLlR2t0 fixed version has dummy for cdr user it burns




Not as simple as just unpacking data in to folder 1 2 3 4 5 6 7..

the engines for each are hard locked to the paths every file in the game has to be changed to match..

Can you do it well 7 in 1 games above so yes.. Study how i did the above you could

truemaster1
minority
Posts: 66

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#236 » Mon May 02, 2022 4:05 pm

ok i did what you say but something is missing it doent have a game selection

User avatar
Ro Magnus Larsson
Vagabond
Posts: 795

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#237 » Fri May 06, 2022 8:01 pm

I have modded a very good OpenBOR game, I have tested it almost 200 times, fully playable but not ready, I need help with the accurate screen proportions for DreamBOR.
Ro Magnus
Argentina.-


User avatar
Ro Magnus Larsson
Vagabond
Posts: 795

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#239 » Sat May 07, 2022 6:52 pm

Ian Micheal wrote:320x240

Yes, I chose to reduced all GIFs by percentage studying which % would it be right, taking reference the first value of 320x240 (some 320x246) because sprites folder gifs were bigger 1500x or 1800x, chars gifs around 500x500, but now is not booting.or boots but reboots. The only thing I think is the problem is if I have to modify the act file too
Ro Magnus
Argentina.-

User avatar
Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#240 » Sat May 07, 2022 7:11 pm

have to mod every txt file every postion file it's a lot of work to do so the game not boot course all the level files have postion for bigger size

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