GatorCountry wrote:Ian Micheal wrote:I have no idea why he constantly erasing items before leaving and doing various things. The user, not I, is responsible for adapting these games to dc in this work-in-progress project. Each game is simply a hack of an original PC game. I would like to see an original game created for DC.
Just looking around a bit at how do-able that is for someone who doesn't know too much about how BOR works it looks like one would use the OpenBOR tutorials to learn how to make the games and simply keep in mind Dreamcast limitations?
.BOR audio instead of .WAV
GIF instead of PNG
256 colors for the whole game
Tiled backgrounds instead of full image backgrounds
But everything else would be do as the OpenBOR tutorials tell you?
For example, say I was to commit to a Knuckle game and wanted levels to be a bit more platformer than usual beat'em up levels. I would learn how to make those levels in OpenBOR tutorials, how collision, enemy movement, so on, works in OpenBOR tutorials and making sure it is Dreamcast ready would be more in making sure the assets meet Dreamcast limitations?
Last question, is there anything else I have not discovered that separates a Dreamcast BOR from PC BOR? Those four things, tiles, 256 palette, gifs, and bors is the full extent of what I have discovered.