DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Place for discussing homebrew games, development, new releases and emulation.

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Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53

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Dreamkazt
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Posts: 144

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#481 » Sun Jan 28, 2024 8:03 pm

LibreBOR (Linux O.S., MacOS, Sega DreamCast), It is a closed project like OpenBOR plus (Windows 64x & Solaris O.S., Unix O.S.) and OpenBOR Lite (PSP, Sega Saturn, GP32+, Pandora O.S., Neo Geo and Other Systems).

The group has only said that they are working, and does not know when their first version will come out.

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k-do
Doom
Posts: 192

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#482 » Wed Jan 31, 2024 1:24 pm

Great, but it doesnt exist yet, I'm still waiting for a new version of OpenBOR.

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Dreamkazt
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Posts: 144

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#483 » Wed Jan 31, 2024 5:34 pm

Source:

OpenBOR Plus: github.com/whitedragon0000/OpenBOR_PLUS/ [OPEN] ;)
OpenBOR Lite: github.com/templario/obor_lite/ [CLOSE] :?
LibreBOR: ripfire.forumfree.it/?tag=librebor/ [DELETE] :x

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Dreamkazt
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Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#484 » Wed Feb 14, 2024 2:34 am

https://webm.red/936v :o

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Ro Magnus Larsson
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Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#485 » Fri Feb 23, 2024 8:07 am

Rifire games.does.not work even in Dremshell HDD the most speedy DC version
Ro Magnus
Argentina.-

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Ian Micheal
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Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#486 » Fri Feb 23, 2024 4:32 pm

Cant give a time frame but been contracted to improve this convert all rendering to direct kos so we can get rid of sdl all together which will save more ram.. WIsh me luck.. Also need a much needed polish to reflect my new skills.

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Dreamkazt
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Posts: 144

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#487 » Sat Feb 24, 2024 8:47 pm

Ro Magnus Larsson wrote:Rifire games.does.not work even in Dremshell HDD the most speedy DC version


I don't know what game do you say? But the last launch is a masterpiece in optimization.
Tested in Japanese Dreamcast with SD Card :mrgreen:

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Dreamkazt
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Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#488 » Sat Feb 24, 2024 8:57 pm

Ian Micheal wrote:Cant give a time frame but been contracted to improve this convert all rendering to direct kos so we can get rid of sdl all together which will save more ram.. WIsh me luck.. Also need a much needed polish to reflect my new skills.


The problem is not Custom SDL library from Chuí, but the code of Obor, that is, updated the engine without erasing the old functions and is that problem. New code vs. old codes struggling for engine control.

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Dreamkazt
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Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#489 » Fri Mar 01, 2024 12:11 am


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Ian Micheal
Developer
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Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#490 » Fri Mar 01, 2024 12:57 pm

Dreamkazt wrote:
Ian Micheal wrote:Cant give a time frame but been contracted to improve this convert all rendering to direct kos so we can get rid of sdl all together which will save more ram.. WIsh me luck.. Also need a much needed polish to reflect my new skills.


The problem is not Custom SDL library from Chuí, but the code of Obor, that is, updated the engine without erasing the old functions and is that problem. New code vs. old codes struggling for engine control.


It's a problem it leaks memory also using 200kb just to use sdl .. New openbor code is bloated and only displays 32bit scripts take even more memory so cant taylor the game to the current updating the code base any further is useless. That's why they dropped all dc support.. I took some of the bits from new to allow other colour pal but there too slow to use..

Direct rendering would save more ram the sdl is my custom version of chui code old does not run on kos2.0 at all..

Course can optimize the game for Dreambor but the engine and my code is the limit of any optimizing asm sh4 code was broken last one so elevators and other things dont work.. So far direct rendering does not work just fails to render anything at all..

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