DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
Moderators: pcwzrd13, deluxux, VasiliyRS
- k-do
- Quad Damage
- Posts: 195
- Dreamcast Games you play Online: Quake 3 Arena
Re: DREAM BEATS OF RAGE 6.8r1 fix VMU SAVING
Hey Ian, please take a look at this, i dont know if this is what you talking about before...
http://gamedev.allusion.net/docs/kos-2. ... ource.html
http://gamedev.allusion.net/docs/kos-2. ... ource.html
- Ian Micheal
- Developer
- Posts: 6016
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8r1 fix VMU SAVING
Dreambor6.9 test using TapamN's SQ to dma to vram only a test should be up to 5% to 10% faster Have 100kb more nothing much but that's there lol
Stress this only for testing revert to test version for releases etc could be major problems crashing or bugs
Stress this only for testing revert to test version for releases etc could be major problems crashing or bugs
- Attachments
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- DB6.9[SQ].rar
- (8.1 MiB) Downloaded 137 times
- Ian Micheal
- Developer
- Posts: 6016
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8r1 fix VMU SAVING
yes all working nowk-do wrote:Hey Ian, please take a look at this, i dont know if this is what you talking about before...
http://gamedev.allusion.net/docs/kos-2. ... ource.html
Now with rumble pack support tested working perfect with madcatz rumble pack
fast inverse sh4 asm for scripts
uses 75kb less ram then before
draw water bug fixed
vmu saving
faster framerate on demul emulator no 60fps
works now on redream dev branch which has console log out to a txt file for debuging
Helps converting games and seeing how much ram missing files
Please always unpack the bor pack to data or you will have 15 min load time on cdr
dont skip this warning or you be killing dreamcasts
Max loading time on cdr is 2min max loading on gdemu is 55sec max loading on serial port sd card is 10 to 20 sec..
Have fun
- Attachments
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- dreambor[7.0[RP][VMU]src.rar
- (5.06 MiB) Downloaded 134 times
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- dreambor7.0[rumblepack]sh4inverseasm.rar
- (7.5 MiB) Downloaded 122 times
Last edited by Ian Micheal on Sun Nov 21, 2021 4:00 pm, edited 1 time in total.
- dubcity
- Super Sonic
- Posts: 1585
Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING
Thank you so much for your help today Ian! Helped remove the water bug from crime buster. You amaze me with how many improvements you have added to this app that the openbor team haven't.Ian Micheal wrote:video demo
- Ian Micheal
- Developer
- Posts: 6016
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
I did it mate all doneDakangel wrote:Wow you are awesome Ian
a petition:
If you manage to add vibration , puru puru or jump pack compatibility this would become as i said before, in the best version of openbor on any device.
And i dont mind if you want to take a rest from this engine in a while after that.
- Dakangel
- letterbomb
- Posts: 151
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
WOW you did it, you did it Ian, the best version of openbor with the imersive rumble feature.Ian Micheal wrote: I did it mate all done
Thank you for all the work improving this engine for the Dreamcast.
- Ian Micheal
- Developer
- Posts: 6016
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING
might taken since 2019 but it's at a stage now where i want make a game from scratch my self with it
working for tremor brand performance pak and madcatz so far.. I cant test official sega since i dont have one//
working for tremor brand performance pak and madcatz so far.. I cant test official sega since i dont have one//
- fraggle200
- Graffiti Grind
- Posts: 318
Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING
Will this mean an updated version of Crime Buster to 7.0 or will you just leave it with 6.8?dubcity wrote:Thank you so much for your help today Ian! Helped remove the water bug from crime buster. You amaze me with how many improvements you have added to this app that the openbor team haven't.Ian Micheal wrote:video demo