DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

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Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53

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Ian Micheal
Developer
Posts: 5994
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Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#441 » Mon Mar 27, 2023 2:10 pm

Dreamkazt wrote:@ExegesisVetusta DreamBOR v7.2 (Cracked) work in CD-R/W

I have been talking to @Ripfire from the Chilecomparte forum about conversion and new games for DreamBOR, I recommend the following points to make it functional in Dreamcast:

1. Music in Bor format (22050Hz X 48KBPS MONO)[Weight less than 700kb]
2. No Scripts except DreamBOR Scripts v2.1 and Fake Characters
3. Only 4:3 fullscreen
4. Only GIF in color palette of 128 colors (8 bits) [SPRITES]
5. Optimize GIF VIDEO that is less than 500kb

I hope these recommendations are useful to you. bye


Cracked ? lol have vmu inserted

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ExegesisVetusta
shadow
Posts: 7

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#442 » Mon Mar 27, 2023 2:26 pm

Ian Micheal wrote:
Cracked ? lol have vmu inserted



So... using the normal 7.2 could work? Otherwise ill use 7.1 to test on CD

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ExegesisVetusta
shadow
Posts: 7

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#443 » Mon Mar 27, 2023 5:52 pm

Ian Micheal wrote:not sure what your talking not compatible with a cdr ?


Sorry, i mean, because the first post about 7.2 says "dont use this on cdr right now only gdemu"

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Ian Micheal
Developer
Posts: 5994
Contact:

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#444 » Mon Mar 27, 2023 5:53 pm

ExegesisVetusta wrote:
Ian Micheal wrote:not sure what your talking not compatible with a cdr ?


Sorry, i mean, because the first post about 7.2 says "dont use this on cdr right now only gdemu"


It work on both gdemu you dont get slow gif moves etc ..

Going to have revamp this all to many bugs have got in when i was rushing to get it work for tmnt..

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Dreamkazt
blackout!
Posts: 144

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#445 » Mon Mar 27, 2023 6:51 pm

@Ian Micheal I'm sorry :mrgreen:

@ExegesisVetusta
CRACKED.7z

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ExegesisVetusta
shadow
Posts: 7

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#446 » Tue Mar 28, 2023 12:08 am

Thank you so much, i tested the new builds with my pak and now crashes after pressing start... i guess I should optimize it even more, or is an error of my .PAK, idk.

Its the smell of progress

EDIT: This only happens with 7.2 ,7.0 seems to work fine, im using that one for the project atm

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Dreamkazt
blackout!
Posts: 144

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#447 » Tue Apr 18, 2023 11:17 pm


User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#448 » Wed Apr 19, 2023 12:04 am

7.2 has no ogg support or png and you need a vmu icon on the root it was only for max ram saving .. You cant use pak files if you want make any game larger it sucks memory.. SO no point using pakfiles other then speed of loading.. Uses up to 4mb more all the time..

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Dark Hayabusa
shadow
Posts: 11

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#449 » Tue Apr 25, 2023 2:04 am

Hi guys! I'm sorry I haven't made an appearance on the forum. I've been working and experimenting a lot with both the Dreambor engine and others to work on my personal and commercial project apart from technical demos for Dreamcast and Xbox 360, however exploiting to the fullest both Dreamcast and Dreambor to break myths and misinformation about Hardware (resolution, etc...).
As a result I got this (that I will only leave as a demo) working on real hardware:
Attachments
photo_2023-04-25_01-31-52.jpg
photo_2023-04-25_01-31-47.jpg
photo_2023-04-25_01-31-42.jpg
photo_2023-04-25_01-31-37.jpg
photo_2023-04-25_01-31-30.jpg
photo_2023-04-25_01-31-05.jpg

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Dark Hayabusa
shadow
Posts: 11

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#450 » Tue Apr 25, 2023 2:28 am

I want to make 3 points clear:
1.- This is possible thanks to all the work and dedication of Ian Micheal to whom I give all the credit and support.
2. - I will advance this Street of Rage HD project for Dreamcast just to be able to advance with the Dreambor engine and show the world what the Dreamcast is really made of, however as I have pending my personal game will not be the priority but it will be a project used to test and maybe polish even more Dreambor as I see that you can still get more out of it because according to the tests this does not run at 60 FPS or much less but is playable and runs between 12 and 20 FPS without optimization which I do not see that is nothing wrong considering the resolution at which I'm moving it. I must say that not even the Xbox 360 moves it in the same way as the Dreamcast maybe in FPS but not in image quality and has problems with some commands, physics and Script`s and this the Dreamcast moves it with ease.
If Ian Micheal (to whom I am very grateful for the results and all the work) agrees you have all my support and I offer you this material to achieve even more if possible with Dreambor.

Eventually I will show the progress as much as I can right here and I will release it as soon as the first level is ready with its 3 main characters with a 3 players mode taking advantage of the resolution that by the way! I don't recommend to use on TV's or old monitors at 4/3 because it will look strange or may cause problems due to the non-standard resolution.
I almost forgot! includes Intro video of Street of Rage 4!

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