Post#20 » Tue Jul 30, 2019 8:32 pm
Claw - that port uses SDL2, unsure if C11 etc. (also that game called for a Pentium w/ W95 minimum in 97, the 486 33 DOS requirement listed is misinformation)
OpenArena - assets are way too heavy so it's not possible
Nexuiz - same, especially as there's no LODs and the maps have a ton of geometry. It stresses 8th gen computers. There's also control adaptation issues with the needlessly complex mouse-driven menu system.
OpenTTD - could actually work, but there's that control issue, limiting play to the keyboard/mouse and the UI isn't very gamepad adaptable and would be very hard to read on 480i (the lowest min res the 1994 game was designed was 640x480 with loads of small pixel fonts and tiny window widgets)
OpenRA - that one's really CPU heavy and also has some annoying online dependency to function (it's designed more like a frontend that grabs data). Wouldn't be surprised if it also used SDL2
Think smaller scale and spec appropriate, like Kenta Cho's games....
Last edited by
leilei on Tue Jul 30, 2019 8:53 pm, edited 2 times in total.