Anthony817 wrote:Arcade Racing and 4x4 jam both games are made with KOS. Megavolt and others here have looked at the code and confirmed it was made with KOS.
Don't like it, then vote with your wallet.
Is this the thread
Dakangel wrote:I love Dreamcast games but not blindly buy everything, i still don't like the way he is proceding and he Even didn't respond my last post.
My wallet prefer genocyder, gunlord x, or his newly switch games ported over those lazy older games he "Made".... Why he not help producing and reviving the game "in the line of fire" or the infinite "elysian shadows".
You honestly can't expect him to put money into an already funded kickstarted game such as Elysian Shadows. In the Line of Fire is also not going to get another shot, because the community didn't support the kickstarter when it was running, so that is the communities loss there. Sure he should have never felt pressured into showing it off so early, but he was unfortunately pushed into that position by the piece of shit guy on his team.
All you people bitching can go make your own games if you don't like it. Making games from scratch is way more time consuming than you seem to realize. Porting games will ALWAYS be more attractive because the assets and everything else is already created! When will you people realize that exclusives for the DC are few and far in between and have never been the case in as far as 90% of indie games have been concerned. We have ALWAYS gotten ports from other systems, and we will continue to get them.
I have worked on total conversion historical modifications for Battlefield 2 since 2016, and I am working on my 3rd mod now with my team. That shit isn't easy at all, and this current mod has taken my team well over a year and a half and is the most ambitious mod I have made thus far fully remaking Battlefield 1942 in the Battlefield 2 engine. You can see my current mod here. https://www.moddb.com/mods/battlefield-1944
So yes, I do have game development experience, and I do know what it takes to create something completely from nothing. It is just way more feasible to port something from another console or PC or Mobile to Dreamcast than to fully write a story, create assets, and everything from scratch.