Nico0020 wrote:Apparently saving your game to the VMU requires 6X the original goal?
I was wondering whether to mention that or not as well. At first I thought it means saving the game as well, but they worded it in a weird way: "Save your presets". So now I'm not sure whether that's just regular saving your progress, or something else.
On a different note JoshProd posted this as part of a post on their Facebook page: "Note that this Work In Progress build is really far of the final version, now landscape have more details, we'll add drift, boost and more ARCADE options"
Which is nice and all, but I prefer a "Show, don't tell" approach when it comes to things like those.
In general, there are just a lot of lines in that Kickstarter campaign that rubs me the wrong way.
"A new independent racing phenomenon is en route for all Dreamcast fans." Sounds like they're a bit over confident, already calling their game a phenomenon when it's still just a beta..
"Arcade Racing Legends uses Dreamcast's maximum capacities to create astonishing race tracks with a superb gameplay." Um, we've seen the Dreamcast is graphically far more capable than that...those race tracks are far from astonishing...you just admitted the gameplay mechanics are not finished, so how do we know it's superb?
The whole campaign kinda just sounds like the usual AAA dribble and not an honest, down-to-earth indie project.