New Rizzo Island Camera System?

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Poll: Should We change the camera to:

Stay the Same (Tank Controls)
0
No votes
Analog to Move - LT/RT to Turn Camera (Sonic Adventure Style)
5
83%
Fixed Position Camera (Resident Evil Style)
0
No votes
Walk 2 Steps, Then Snap Camera to Back of Player
0
No votes
Slowly Move the Camera around when turning (Soul Reaver Style)
1
17%
 
Total votes: 6

rizzoislandgame
dark night
Posts: 57
Dreamcast Games you play Online: Phantasy Star Online v2
Alien Front Online
Quake III

New Rizzo Island Camera System?

Post by rizzoislandgame »

To increase compatibility with other versions of Quake, we are using QuakeC to control the camera, instead of the built-in engine one. Would you like a new Camera System to be used instead of tank controls? If so, what do you think of these suggestions? Any other suggestions are welcome!

User avatar
Anthony817
Shark Patrol
Posts: 4009
Location: Fort Worth, Texas

Re: New Rizzo Island Camera System?

Post by Anthony817 »

Will there also be a first person look camera, like how it is in many other games on the DC?

I never really liked fixed cameras, and I am leaning towards the SA style, but the last 2 options sound good too. Hard to chose since I can pick only 1, but if I had to, I guess it depends. Are the triggers used for anything else at the moment?
Image

rizzoislandgame
dark night
Posts: 57
Dreamcast Games you play Online: Phantasy Star Online v2
Alien Front Online
Quake III

Re: New Rizzo Island Camera System?

Post by rizzoislandgame »

Anthony817 wrote:Are the triggers used for anything else at the moment?
They are currently used for strafing.

User avatar
The-Amazing-Mr_V
Metallic
Posts: 821
Dreamcast Games you play Online: Quake, PSO, ChuChu Rocket, 4x4 Evo, Max Pool, AFO, PBA bowling, Monaca, Ooga Booga, Tetris, POD.
Location: Eau Claire, WI

Re: New Rizzo Island Camera System?

Post by The-Amazing-Mr_V »

I have always loved soul reaver.