New Rizzo Island Camera System?

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Poll: Should We change the camera to:

Stay the Same (Tank Controls)
0
No votes
Analog to Move - LT/RT to Turn Camera (Sonic Adventure Style)
5
83%
Fixed Position Camera (Resident Evil Style)
0
No votes
Walk 2 Steps, Then Snap Camera to Back of Player
0
No votes
Slowly Move the Camera around when turning (Soul Reaver Style)
1
17%
Total votes: 6

rizzoislandgame
dark night
Posts: 57

New Rizzo Island Camera System?

Post#1 » Fri Jan 25, 2019 2:43 am

To increase compatibility with other versions of Quake, we are using QuakeC to control the camera, instead of the built-in engine one. Would you like a new Camera System to be used instead of tank controls? If so, what do you think of these suggestions? Any other suggestions are welcome!

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: New Rizzo Island Camera System?

Post#2 » Fri Jan 25, 2019 3:12 am

Will there also be a first person look camera, like how it is in many other games on the DC?

I never really liked fixed cameras, and I am leaning towards the SA style, but the last 2 options sound good too. Hard to chose since I can pick only 1, but if I had to, I guess it depends. Are the triggers used for anything else at the moment?
Image

rizzoislandgame
dark night
Posts: 57

Re: New Rizzo Island Camera System?

Post#3 » Fri Jan 25, 2019 2:30 pm

Anthony817 wrote:Are the triggers used for anything else at the moment?


They are currently used for strafing.

User avatar
The-Amazing-Mr_V
Metallic
Posts: 821

Re: New Rizzo Island Camera System?

Post#4 » Fri Jan 25, 2019 10:42 pm

I have always loved soul reaver.

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