Introducing Simulant, a cross-platform general-purpose game engine!

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FlorreW
Animated Violence
Posts: 499

Re: Introducing Simulant, a cross-platform general-purpose game engine!

Post#11 » Sun Dec 23, 2018 1:15 pm

Great news <3

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dark
Shark Patrol
Posts: 2077

Re: Introducing Simulant, a cross-platform general-purpose game engine!

Post#12 » Sun Dec 23, 2018 4:28 pm

Looks cool! The non textured land in the demo on your twitter reminds me of the early 3d atari arcade games like Steel Talons and Hard Drivin.

kazade
Developer
Posts: 264

Re: Introducing Simulant, a cross-platform general-purpose game engine!

Post#13 » Thu Jan 03, 2019 7:25 am

Just bumping this for visibility as everyone returns after the holidays (I won't do it again, I promise!)

I'm hoping to record a video soon showing how easy it is to get started developing Dreamcast games with Simulant. Also, if you haven't seen it, mrneo240 posted his experiences here: https://assemblergames.com/threads/intr ... ost-982193

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lerabot
blackout!
Posts: 133

Re: Introducing Simulant, a cross-platform general-purpose game engine!

Post#14 » Thu Jan 03, 2019 1:29 pm

Yeah! We need a monthly demo/tech demo to get people hyped!

Also tried it for very basic stuff and it's super nice to use. The way simulant use simple commands like `simulant run -update` makes it a breeze to use.
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Indie Game Studio

kazade
Developer
Posts: 264

Re: Introducing Simulant, a cross-platform general-purpose game engine!

Post#15 » Fri Jan 04, 2019 12:29 pm

I'm working on loading a nice 3D level model that will be familiar to everyone here, and I'll post a video (and maybe .cdi) when it's done*. That should get the hype train going ;)

*typically this exposed bugs in the Wavefront OBJ loader.

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matt
fire
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Re: Introducing Simulant, a cross-platform general-purpose game engine!

Post#16 » Fri Jan 04, 2019 3:08 pm

Very cool! Nice work.

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