Doom Dreamcast-talk
Posted: Sat Feb 17, 2018 12:35 pm
Howdy all. With recent discussion on how poorly the online portion of Chilly Willy's DoomDC is, I was wondering if there would be any interest in a community effort to bring a modern source port of Doom to the Dreamcast with functioning online compatibility. I've been researching in my spare time the feasibility of such a project and have come to the following conclusions:
I have no idea if my conclusions and assumptions are correct as I've never ported a game or done Dreamcast development before, so if anyone would like to shed some light on any false assumptions that would be great. I'm not expecting anyone to help port but if anyone has some advice or information to share in helping create this, it would be much appreciated.
In the meantime I'll keep trucking along on this, slowly but surely.
- Using a source port as close to the original as possible may be beneficial since they dont use GL rendering. I'm thinking Chocolate / Crispy Doom is a good choice (versions prior to SDL 2.0)
- SDL on the Dreamcast is less than stellar; this means removing almost all SDL dependencies (input, sound, blitting)
- In 2014 BlueCrab reworked modem support in KOS; hopefully with this we can use the client / server multiplayer of modern source ports
- DreamPi was not around when Chilly completed his last version of DoomDC; hopefully we can utilize it to make multiplayer connectivity easier
- Distributing a .cdi with FreeDM.wad would facilitate easier and less stressful online play for users as everyone would have the same .wad
I have no idea if my conclusions and assumptions are correct as I've never ported a game or done Dreamcast development before, so if anyone would like to shed some light on any false assumptions that would be great. I'm not expecting anyone to help port but if anyone has some advice or information to share in helping create this, it would be much appreciated.
In the meantime I'll keep trucking along on this, slowly but surely.