DR TEAMCAST wrote:It'd be an amazing feat to program something like this. but one major speedbump might be the fact the link cable games don't expect any latency, because its a direct connection, whereas a LAN game expects SOME latency and must be able to handle it without crashing
any latency at all could cause the games to desync or crash, but that's only speculation
Roareye wrote:Depends. Could be a direct connection from Serial to DreamPi, then use broadband speeds to emulate the connection. Broadband speeds must be faster than the speeds expected of an old serial connection, surely?
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