Hydra Castle Labyrinth Homebrew port [WIP]

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

User avatar
FlorreW
Animated Violence
Posts: 499

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#11 » Tue Jan 02, 2018 2:50 pm

Thank you very much !

User avatar
VasiliyRS
Uber
Posts: 1076
Contact:

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#12 » Fri Jan 12, 2018 6:15 pm

I finally was able to play it today and the port looks to be working perfect, i have not made it too far (it is not easy game) but everything is looking good: sounds, controls, saving to vmu (even vmu save file has its own icon!), no problems at all. Thanks guys!

User avatar
seadart
lithium
Posts: 46

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#13 » Thu Jan 03, 2019 12:09 am

Just downloaded the port yesterday. The music and saving works. I made it to the Dodo's Den and noticed some white-out squares on one of the screens that I assuming are glitched since they do not match up with the rest of the screen. Does anyone know the controls for the Dreamcast's version? I cannot use sub-weapons such as the axe and cannot fully access the menu.

Edit: I decided to quit playing the Dreamcast version after defeating the Dodo when I realized that you cannot use sub-weapons in it after obtaining the silver bolt. Also the game would occasionally spawn glitched screens and crash. I hope work on the port continues, until then I will enjoy this little gem on the pc.


User avatar
fafadou
Gold Lion
Posts: 1650

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#15 » Mon Feb 25, 2019 10:48 am

Same thing I didn't find how to use sub weapon...

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#16 » Tue Feb 26, 2019 1:26 am

I haven't downloaded this version, but I played it on my modded OG Xbox like a year or 2 ago when my DC's were both out of commission. This is a great game for damn sure. Wish we had more homebrew like this. I for one love 2D platformers on the DC despite the system being way more powerful. Volgar the Viking and Cave Story are my top 2 favorites as far as free homebrew is concerned. Indies are different and I am not counting those.
Image

User avatar
fafadou
Gold Lion
Posts: 1650

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#17 » Wed Mar 06, 2019 3:55 am

Yeah very agree with you.

Hope gameblabla can fix it for a perfect release because can't finish it at now...

User avatar
fafadou
Gold Lion
Posts: 1650

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#18 » Mon Jan 27, 2020 11:21 am

Hydra castle is patched, the throwing weapons are available and we can finish the game.
https://www.youtube.com/watch?v=qvod685JpKs

There is a gdemu version and a ready tp burn version aroud 700Mo

Thanks to youtbe chanel : "oldschool is beautiful"

Here the sd dreamshell version :
https://mega.nz/#!IrQiSIzB!n7ChWhRgSZOL ... VStuw1rHVs

User avatar
megavolt85
Developer
Posts: 1782

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#19 » Sat Feb 15, 2020 1:42 am

TODO:
improve input
add lcd support
add vibration support
remove autosave (autosave can kill your VMU)
add save option to menu
replace opus to wav

any ideas?

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#20 » Sat Feb 15, 2020 1:55 am

Are you taking over this port? Wow awesome!

Spasibo!

As for ideas, I have none. Is there already a scanline option? If so, I have no other ideas sadly.
Image

  • Similar Topics
    Replies
    Views
    Last post

Return to “New Releases/Homebrew/Emulation”

Who is online

Users browsing this forum: No registered users