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Question about dreamcast homebrew
Posted: Fri Nov 17, 2017 11:53 pm
by GreaseWaffle
Would it ever be possible to make an online homebrew dreamcast game?
Re: Question about dreamcast homebrew
Posted: Sat Nov 18, 2017 12:22 am
by mrneo240
Yes
Re: Question about dreamcast homebrew
Posted: Sat Nov 18, 2017 9:10 am
by Wombat
There is actually already a home-brew port of DOOM out there with BBA support
Re: Question about dreamcast homebrew
Posted: Sat Nov 18, 2017 12:40 pm
by GreaseWaffle
wow awesome. how do they give them online support?
Re: Question about dreamcast homebrew
Posted: Sat Nov 18, 2017 1:20 pm
by Bob Dobbs
Don't have that answer.
Re: Question about dreamcast homebrew
Posted: Sat Nov 18, 2017 3:03 pm
by GreaseWaffle
So.. there's no documentation about dreamcast network coding? At all?
Re: Question about dreamcast homebrew
Posted: Sat Nov 18, 2017 4:16 pm
by Jigen
GreaseWaffle wrote:So.. there's no documentation about dreamcast network coding? At all?
On this page
http://www.boob.co.uk/devdocs.htmlThere is some info on the modem and BBA but, I have no idea if it can help.
Re: Question about dreamcast homebrew
Posted: Sun Nov 19, 2017 4:14 pm
by BlueCrab
KallistiOS (the Dreamcast homebrew SDK) supports most of the standard sockets API used by pretty much every OS for developing networked code. Pretty much anyone who has developed a C program using the standard sockets API on a PC should be able to figure it out.
You certainly don't need to worry about the low level details of dealing with the hardware of the modem and/or BBA -- that's all already handled internally in KallistiOS.