Question about dreamcast homebrew

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GreaseWaffle
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Question about dreamcast homebrew

Post by GreaseWaffle »

Would it ever be possible to make an online homebrew dreamcast game?
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mrneo240
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Re: Question about dreamcast homebrew

Post by mrneo240 »

Yes

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Wombat
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Re: Question about dreamcast homebrew

Post by Wombat »

There is actually already a home-brew port of DOOM out there with BBA support :)

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GreaseWaffle
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Re: Question about dreamcast homebrew

Post by GreaseWaffle »

wow awesome. how do they give them online support?
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Bob Dobbs
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Re: Question about dreamcast homebrew

Post by Bob Dobbs »

Don't have that answer.
Regards,
Bob Dobbs

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GreaseWaffle
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Re: Question about dreamcast homebrew

Post by GreaseWaffle »

So.. there's no documentation about dreamcast network coding? At all?
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Jigen
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Re: Question about dreamcast homebrew

Post by Jigen »

GreaseWaffle wrote:So.. there's no documentation about dreamcast network coding? At all?
On this page
http://www.boob.co.uk/devdocs.html
There is some info on the modem and BBA but, I have no idea if it can help.

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BlueCrab
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Re: Question about dreamcast homebrew

Post by BlueCrab »

KallistiOS (the Dreamcast homebrew SDK) supports most of the standard sockets API used by pretty much every OS for developing networked code. Pretty much anyone who has developed a C program using the standard sockets API on a PC should be able to figure it out.

You certainly don't need to worry about the low level details of dealing with the hardware of the modem and/or BBA -- that's all already handled internally in KallistiOS.