Windows CE Desktop "ported" to Dreamcast

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Windows CE Desktop "ported" to Dreamcast

Post#1 » Mon Jan 09, 2017 11:51 pm

I was poking around with this the past two days. And I successfully "ported" and compiled the Windows CE Desktop Environment Shell source code to Dreamcast

The code is Microsoft's original code and is unmodified with the exception of a few additional header files, I just had to add additional libraries and track down missing header files for it to build for Dreamcast

Only problem is, it seems it will take a little more work to get this to run on the Dreamcast. I don't really have the skill to take this further

You can download the source code here
https://github.com/FaucetDC/WincastCE

It's ready to compile "out of the box" as long as you follow the instructions

It'd be cool if someone more skilled than me gave this a go
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https://msdn.microsoft.com/en-us/library/aa452726.aspx
https://msdn.microsoft.com/en-us/library/aa453936.aspx
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MrMaxxSand
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Re: Windows CE Desktop "ported" to Dreamcast

Post#2 » Tue Jan 31, 2017 2:12 pm

If anyone is talented at this sort of thing, I'd be willing to partially fund further development

mrneo240
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Re: Windows CE Desktop "ported" to Dreamcast

Post#3 » Mon Oct 02, 2017 12:37 pm

I'll build it and test. Could be fun to add for my internet explorer browser project

AgentMomo
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Re: Windows CE Desktop "ported" to Dreamcast

Post#4 » Mon Mar 05, 2018 8:12 pm

Any more on this ?

mrneo240
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Re: Windows CE Desktop "ported" to Dreamcast

Post#5 » Mon Mar 05, 2018 9:48 pm

Turns out it's just code from somewhere and while it is a "shell" it is in no way a "desktop"

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Re: Windows CE Desktop "ported" to Dreamcast

Post#6 » Mon Mar 05, 2018 9:59 pm

well as far as i understand the 'shell' is in fact the desktop enviroment, as lxde or gnome is to linux. it was sample code included in the Windows CE 2.11 Platform Builder (it may have been 2.12, i don't remember)
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mrneo240
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Re: Windows CE Desktop "ported" to Dreamcast

Post#7 » Tue Mar 06, 2018 2:25 am

Platform builder never included the source to "explorer" and instead suggested a custom ui or explorer replacement be built to satisfy the needs of the project.

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