CupHead on Dreamcast

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cloofoofoo
Dreamcast Swirl
Posts: 534

Re: CupHead on Dreamcast

Post#21 » Sat Jun 04, 2022 5:25 am

MastaG wrote:Ah CupHead the Dark Souls among the 2D shooters.
I really love the 60s and 70s cartoon themes, the artwork is simply amazing.


Pretty sure its going 1920s - 30s cartoon look. 60/70s speedracer and hannah barbera were kings. Completely different look.

Esppiral
Quad Damage
Posts: 200

Re: CupHead on Dreamcast

Post#22 » Sat Jun 04, 2022 6:21 am

I definetly have a problem lol.

Image

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DarkSynbios
DC-Talk Addict
Posts: 505
Contact:

Re: CupHead on Dreamcast

Post#23 » Sat Jun 04, 2022 10:20 am

You know sometimes we can be lucky if we ask Cuphead's team and they give us the green light with source code of game. A good beautiful letter is need to send them :D

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Aionmagan
noob
Posts: 4

Re: CupHead on Dreamcast

Post#24 » Sat Jun 04, 2022 10:50 am

kremiso wrote:
Aionmagan wrote:...but seen as many are interested
i feel motivated to build a 2d engine for this and future projects. as that is what has gotten me into programming


:)
it's great to have you here in the forum, welcome!


thank you, still new to this forum so i'm still learning the rules and such

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Aionmagan
noob
Posts: 4

Re: CupHead on Dreamcast

Post#25 » Sat Jun 04, 2022 1:45 pm

Esppiral wrote:I definetly have a problem lol.

Image


LOL, what happened here



DarkSynbios wrote:You know sometimes we can be lucky if we ask Cuphead's team and they give us the green light with source code of game. A good beautiful letter is need to send them :D


this sounds like a good idea, i'll keep that in mind and try to contact someone from the team and see

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fafadou
Gold Lion
Posts: 1652

Re: CupHead on Dreamcast

Post#26 » Sat Jun 04, 2022 5:49 pm

Esppiral wrote:I definetly have a problem lol.

Image


You are simply the widescreen master we like :-)

kremiso
Rank 9
Posts: 966

Re: CupHead on Dreamcast

Post#27 » Tue Jun 14, 2022 5:52 am

just to point out a new release 0.01

https://github.com/Aionmagan/Cuphead_Dreamcast/releases

a bit more of interaction in the same single part :)
@Aionmagan, seems the framerate is starting to suffering a bit?

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Aionmagan
noob
Posts: 4

Re: CupHead on Dreamcast

Post#28 » Fri Jun 17, 2022 4:06 pm

kremiso wrote:just to point out a new release 0.01

https://github.com/Aionmagan/Cuphead_Dreamcast/releases

a bit more of interaction in the same single part :)
@Aionmagan, seems the framerate is starting to suffering a bit?



i added a bit more using the old code

right now i'm still working on it but i'm more or less building an actual engine for this project
plus i have no excuse, i'm still very new to dreamcast development and still have a lot to learn, plus my coding skills aren't the best either
so i'm also learning that while i learn to do the rest

and thank you for posting it hear man, very much appreciated

kremiso
Rank 9
Posts: 966

Re: CupHead on Dreamcast

Post#29 » Sat Jun 18, 2022 8:01 am

Aionmagan wrote:...i added a bit more using the old code

right now i'm still working on it but i'm more or less building an actual engine for this project
plus i have no excuse, i'm still very new to dreamcast development and still have a lot to learn, plus my coding skills aren't the best either
so i'm also learning that while i learn to do the rest

and thank you for posting it hear man, very much appreciated


i like a lot your project, hope you'll reach in something cool at some point, even if cutted/downgraded
i think even a skilled developer would be in trouble with this massive title ;)

please feel free to report here whatever news, or make another thread on this forum about :idea:

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Ian Micheal
Developer
Posts: 5994
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Re: CupHead on Dreamcast

Post#30 » Tue Aug 16, 2022 12:00 am

Aionmagan wrote:
kremiso wrote:just to point out a new release 0.01

https://github.com/Aionmagan/Cuphead_Dreamcast/releases

a bit more of interaction in the same single part :)
@Aionmagan, seems the framerate is starting to suffering a bit?



i added a bit more using the old code

right now i'm still working on it but i'm more or less building an actual engine for this project
plus i have no excuse, i'm still very new to dreamcast development and still have a lot to learn, plus my coding skills aren't the best either
so i'm also learning that while i learn to do the rest

and thank you for posting it hear man, very much appreciated


Hows it going mate :) bump..

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