Post#43 » Fri Jun 22, 2012 4:36 pm
First there's the slowdown. In fact, it's not the slowdown that is the problem. It's the constant switching between slowing down and speeding up. It makes the game very unreliable, and anticipation much more difficult. Most noticeable moments are...
- First boss gunspread. There's no telling if the spread is going to be slow or fast...
- Third boss final circular spread. Speed doesn't change from spread to spread, but there's actually fluctuations withing every single spread. It can start slow, then speed up, then slow down again, all within one spread...
- Meteor shower in level four. You know, it took me a while to find out why this part is so difficult. Admittedly, there's a lot going on, and the section is quite long. Still, it's much harder than it should be. Most of the time when I die here it's in one of those split seconds the game speed up considerably. How many times have you been killed by an unexpected super fast bullet from one of those hyperactive little guys?...
Even though slowdown can be a great help in shooters, in this one it's not. A great example of helpful slowdown is Giga Wing 2. When there's a shitload of jewels onscreen, the game slows down significantly, making jewel collection much easier. In Trizeal, it just makes the game unreliable...
Second thing. I can't see you...
Sometimes things happen outside of the screen in this game. This is especially true in level three. Shoot the second big turret -the one on the left- too fast, and chances are you won't even see the extra bomb. Even when you wait long enough to destroy the turret, you're forced to pluck it out of the left corner of your screen. In the same spot, around the time you destroy the left turret, there's a small attack from one or two of those pink ships that shoot a double blade shaped bullet. Killing it will bring you within the 80 percent shootdown range. Not killing it and you will be around 78 percent. There have been instances where I simply could not see that ship anywhere. There have also been instances where I must've shot something at that point without it being visible onscreen, because my shootdown percentage jumped from 78 to 80 percent without any visible reason.
There's also the enemies shooting at you before they are onscreen. But that is not really a bug. More annoying... lol
And then there's the beginning of the game. You push the change weapon button 12 times, you position yourself in the middle with your laser on. The enemies come, and one slips past your laser, even though you did not release the button. It doesn't happen often, but it does happen once every blue moon. Same with the jewels they drop. They can only drop straight down, since you're using the laser. Yet, sometimes they are still out of reach forcing you to go left or right just a little, not to break the chain. Fuck that...