MrSega wrote:Naka had nothing but contempt and loathing for Bernie Stolar. He despised him from the very beginning because he felt that hiring someone from a rival company as the CEO of the American division was poor judgement. Yuji Naka didn't want Sonic Xtreme to use the Nights engine because he wasn't about to let a game starring his flagship character being produced under Stolar get developed with Naka's seal of approval. Basically, he was wiping his hands clean of involvment.
As for Sonic Jam, Sonic Team hurridly developed it shortly after the cancellation of Xtreme. They decided that it would be a while before they could release a stronger Sonic title so they quickly threw together a complation title using a new engine, adding lots of interactive extras and features, the idea was to give Saturn owners something to do if they got bored with the Genesis titles, while hoping Sonic fans hold out while Sonic Team was developing a stronger Sonic game codenamed "Sonic RPG". In July 1997, a month after the Japanese release of Sonic Jam & 10 weeks into Sonic RPG's development, SEGA started development of Dreamcast, all resources were moved to the new platform. In February 1998, 9 months into development, Sonic RPG was changed to Sonic Adventure.
I doubt any of us who have followed Sega admire Stolar, but Sega is a multi-national corporation and they needed to work together. It is this disdain and lack of communication between SOJ and SOA that led to the Saturn disaster. Sega hiring Stolar as CEO was one of the worst decisions in company history, when all was said and done.