MistaBuck wrote:I've been away from this forum for sometime now, and I have some more ideas I would like to share with you guys ♥
Someone at the Sega forums told me something a few months ago. He said that SegaSammy Execs probably won't let Sega develop a console because they deemed it "not profitable", even though they hypothetically have the funds... HOWEVER, This was probably stated several years ago; probably before 2007 when Sega started regaining popularity in Japan. Because of their growing popularity in Japan, Sega could be, hypothetically, convincing SegaSammy that it in fact IS profitable, albeit risky. With the many fans, and even non-fans that grew up with Sega consoles, yearning for a new console, maybe just maybe , it could be possible...
Think about it. The faces of "the big three" are changing. Microsoft's Xbox 360 failed in Japan, and There is a many people questioning Nintendo's WiiU plus the poor sales of the 3DS. The only one that's going fairly smoothly in all regions as of late is Sony's PS3, but even that had problems (lulzsec, anyone?). In light of this, contrary to most people's beliefs, I think there's room for another console manufacturer.
Considering that Apple has no plans for a console (Steve Jobs R.I.P), the only company I can see developing a console is in fact Sega. Why do I say that? a few reasons...
1. Sega has been in the console business before (of course), so they probably know a few things about how to run a console system.
2. Sega never really abandoned the Hardware market in terms of Arcade Hardware. I know Namco does the same thing, but they never even HAD a console before.
3. SegaSammy Has the money to support a console. Sure their not the biggest company in the world, but neither is Nintendo.
4. Sega DOES make good games. I'll admit they had a rough spot between 2005 and 2008, but they have been slowly coming out of that.
5. Sega has ties with other developers. Unlike the Dreamcast era, Sega has a steady relationship with EA, and others.
6. Sega has the potential support for a console. Of course there are Sega fans who will grab it with open arms, but even the general gamer who grew up with Sega (especially the Mega Drive/Genesis) will probably support it.
Now I'm not saying Sega Will Make a console. I'm just saying that It's possible.
In any case, I'll be making another topic on what the console should look like, and what features and games it should have.
Everything you said is true in every since. The thing is, Mircosoft knows that it is not welcomed in Japan. As soon as SEGA releases another console, I predict that Mircosoft Japan will shut down.
SEGA doesn't have to worry about a PS4. Because Sony isn't building one, Xbox Bulldozer itself will be a pretty powerful machine, but it won't have the revolutionary design that RINGWAVE/Futura will have and will still be slightly weaker & a bit steeper.
@CruSega. While that is an interesting analogy, there's alot of inaccuracies. Dreamcast was more like ColecoVision not the 7200. 7200 in fact doesn't exist. You probably meant 7800, but then again in 1986, 7800 was a weak dated console compared to NES & SMS. The reason why DC was like ColecoVision is because like DC, ColecoVision was a powerful system,revolutionary,charming,likeable and different. Had loads of potentional & like DC was discontinued untimely.
The Wii is more like the 2600 in my opinion. 2600 was the first of its kind, but by 1979, there were more powerful machines out than 2600. Much like Wii, 2600 had a casual appeal,was primatitive, underpowered & had concepts considered novelty. Wii U will be just like 5200, following up on a successful casual gaming console, with the same concept,same library and a bulky faulty controller. With less 3rd party support that will sink it.
Unlike SEGA, Atari died 7 years after leaving the hardware business & continued to decline,shrink & lost all profitbility. Jaguar failed because it was archetectural disaster, not because it didn't have good games because it was such a mess of a hardware machine. 3rd party developers found it a pain to program. 4 16-bit processors, 1 Lockhead Martin 3D polygon engine, Sprites up to 100,000 colors, 100,000 polygons per second, & 2MBs of internal memory. All these made for a complicated mess of a console that was costly in development cost budget, confusing and unconvincing.
Now I don't hate Jaguar. It was a promising console. And there were plenty of loopholes developers could have explored, but Sam Tremiel learned nothing from the horrid mistakes his father made. One was that you NEVER try to downplay the competition, two is that if your competitor hs
a more powerful console i.e. Saturn,don't try to compare yours if your not an enigneer exepert & 3. If you design a faulty glitchy CD attactment to console only 10% of consumers own, its probably not a good idea.
If your wondering what forced SEGA to stop making consoles, the anwser is pretty simple: SEGA Enterprises,LTD was burnt out on thier budget. It was stretched too thin. SEGA/CSK went from being worth $10 billion to only being worth $2 billion in just 10 years time. They spend $8 billion during the entire decade of the 1990s on too much hardware, two many home consumer products. By 1998, SEGA had a total of 7 home consumer products worldwide still in commerce: Genesis/Mega Drive, SEGA CD,Game Gear,Sega 32X,PICO,Nomad & Saturn.
Dreamcast was going to stay going until 2004. SEGA & Soichiro Iwajiri WANTED to keep fighting, it was Isao Okawa that threw in the towel.
SEGA never wanted to stop, they knew that they were going to have to go on a five year hitaus from home hardware that has lasted 10.
As of 2011, SEGASammy is worth $20 billion, 3Xs the amount of SEGA/CSK's 1989 net worth. If they only spend $1.3 billion in budget on 2 new home consumer products $300 million on KIDS PAD & $800 million on RINGWAVE/Futura, they should be fine. After all they earned $4.5 billion in revenue in 2009 and $5.0 billion in 2010.