stu wrote:CruSega wrote:I don't know what you consider successful but when I flip through my EGM magazines from the 90s, every single game in the Japanese imports section was for the SNES. Nintendo dominated Japan with the SNES.
If not for America and Europe, the Megadrive/Genny would have joined the Turbographx 16 by 1992.
Back to Japan, the only killer app Sega ever had there was the Virtua Fighter series and it was huge there. Thinking there was finally an opportunity to penetrate their own country, Sega rushed the Saturn (which was supposed to be a hybrid of Model 1 and System 32. It only became the architectural mess when Sega got word of the PS1's incredible 3D capabilities and the SOJ design team were given a limited window to make it more beefy. It was beefy but impossible to program for. Saturn VF1 was terrible (what with clipping and parts of fighters disappearing) and Daytona USA chugged along at 12-15 fps.
As for Model 3, I'm pretty sure it used a Power PC processor cause if it used an SH3, DC versions of VF3 would have been flawless and to top things off there was nothing in the DC library that matched what AM2 achieved with Scud Racer. I know Sega had a DC Scud Racer demo that they showed developers behind closed doors but if it was half-decent why didn't they release it for the DC?
Model 3 was shortlived because Sega decided to go with the Naomi and STV designs which were cheaper to produce but based on the games, Model 3 was more powerful than DC or its arcade derivatives.
Check this link:
http://en.wikipedia.org/wiki/List_of_Se ... ifications
Regardless, if Japan was truly behind Sega, the DC could have survived and Sega wouldn't have had to go become a 3rd party publisher. Not even Shenmue could save DC in Japan and Sega banked on that game bigtime.
That is pretty much the way I remember it also. In 1994 the Virtua Fighter games were HUGE in Japan and everyone was clamoring for a home conversion, it was the conversion of Virtua Fighter 2 that helped give the Saturn the early lead in Japan over the PS1, only once the Final Fantasy games started coming out on the PS1 did things change.
As for the Model 3 arcade board it used a PowerPC 603 CPU running at 66Mhz and had 2 Real3D Pro-1000 graphics chips, it was indeed more powerful than the Naomi boards, but was also a very expensive board compared to Naomi, hence its short life.
Here's the specs for Model 3
http://www.system16.com/hardware.php?id=717
Exactly. I have no clue where Mr. Sega gets his specs from. The graphic chips on Model 3 were designed by Lockheed Martin who develop for the US military. How can that be inferior to NEC's power VR GPUs?