First Details On New Sega Console GPU To Arrive NEXT MONTH!

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RayTracer
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First Details On New Sega Console GPU To Arrive NEXT MONTH!

Post#1 » Mon Jul 25, 2011 9:56 am

SIGGRAPH 2011
Visit Imagination Technologies & Caustic SIGGRAPH 2011 Aug 9 - 11 | Vancouver Convention Centre

From artists to engineers, from developers and designers to large, established companies with international operations, SIGGRAPH is the only conference and trade show that draws the people from around the world and across the multiple disciplines who work in the exciting and innovative graphics industry.

At SIGGRAPH 2011 Imagination will be showing the latest latest POWERVR SGX graphics technologies including multi-processor that are enabling fully compliant OpenGL ES 2.0/1.1, OpenGL 2.1, OpenVG 1.1, OpenCL EP and DirectX graphics acceleration on many of the industry's leading applications processors and other embedded platforms

And, new from Imagination, the latest in ray tracing graphics from Caustic Graphics.

Shall this be the chip that powers Sega's next console?

LINK - http://www.caustic.com/company_events.php

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MistaBuck
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Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#2 » Mon Jul 25, 2011 10:49 am

idk
Natural Harmonia Gropius

Hiryosuke
Dead House
Posts: 376

Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#3 » Mon Jul 25, 2011 11:40 am

If it is wouldnt it drive the supposed console's price thru the roof since its new tech?

MrSega

Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#4 » Mon Jul 25, 2011 12:41 pm

Right now, everything seems vague about which chip Imagination Tech will demostrate. If its one of thier high tech chips, then it will have nothing to do with SEGA. SEGADRIVE/Super System/NEPTUNE will use CausticOne RTU not CausticTwo and its main GPU is the non ray tracing 3D chip NEC Power VR 6 Rogue.

It has to pretain to CausticOne in order to be revalant at all.

RayTracer
undertow
Posts: 31

Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#5 » Mon Jul 25, 2011 2:09 pm

Are you sure it's the CausticOne and not the CausticTwo?

Where did you get your information from?

SegaNews
fragger
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Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#6 » Mon Jul 25, 2011 2:14 pm

CausticOne is an affordable price in which they can release the console at a price where people will actually BUY it. CausticTwo is currently too expensive!
Sega make the console!!! I Saved $500 now in order to buy it!

RayTracer
undertow
Posts: 31

Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#7 » Mon Jul 25, 2011 3:38 pm

CausticOne isn't fast enough, unless you want to play games at 5fps -

http://www.youtube.com/watch?v=LSwjXDCk ... re=related

MrSega

Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#8 » Mon Jul 25, 2011 3:42 pm

RayTracer wrote:Are you sure it's the CausticOne and not the CausticTwo?

Where did you get your information from?


Unless your saying that SEGA is willing to risk selling thier machine for $400 and wants its 3rd party supporters to publish $60-70 titles on thier system and wants to pass off Super System/NEPTUNE as having the same budget as Xbox BULLDOZER and PS3's successor and being just as expensive those(since these assumptions are utterly ridiclious).

SEGASammy is not stupid and thier investors aren't liberal enough to make risky investments like that. If that were the case, they would have pledged full support of Wii U. They have not.

SEGASammy has spend 5 years of R&D trying to develop low cost game hardware that can cut the budget of 3rd party titles and lower development costs. They want to sell a cost efficant machine that will only cost them $80 a unit, not over $150!

Thats why, they've choosen Imagination Tech, they want it cheap. They've invested $800 million in Super System not over a billion Mircosoft,Nintendo and Sony wont have ray tracing, what kind of sense would it make for SEGA to choose a costly RTU chip?None. CausticTwo would be expensive as hell for SEGA to use. Thats why they've choosen the low rest CausticOne.

MrSega

Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#9 » Mon Jul 25, 2011 3:57 pm

RayTracer wrote:CausticOne isn't fast enough, unless you want to play games at 5fps -

http://www.youtube.com/watch?v=LSwjXDCk ... re=related


I have some serious problems with this video. First of all, this doesn't look like actual ray tracing, but instead just a prototype wireframe running very low res and primitively. Second CausticOne can run at 60fps, and 3rd, there no actual spec on the amount of memory this demo is using. At 384MBs of GDDR4 with a single core Caustic on-die preformance, the CausticOne RTU is perfectly capable of 5.5 billion polygons per second and 3D stereoscopic visuals.

MrSega

Re: First Details On New Sega Console GPU To Arrive NEXT MON

Post#10 » Mon Jul 25, 2011 4:54 pm

SegaNews wrote:CausticOne is an affordable price in which they can release the console at a price where people will actually BUY it. CausticTwo is currently too expensive!


When SEGA begin development of Super System/NEPTUNE two years ago, they asked themselves 3 burning questions:

1. What made The Genesis such a household name?

2. Why didn't developers tap into the full potentional of the SEGA Saturn? Which would have proved to the world that our system was better and techinically superior than Playstation. Why is it that Saturn was only apprieciated in Japan?

3. Why didn't we make Dreamcast powerful enough to compete against Xbox and Gamecube?

1. They anwsered this question with Sonic Generations.

2. SEGA decided that Saturn was just too complex to work with and that if they had decided early on in 1993 to use the Model 2 chipset instead of Model 1 before making all those last minute changes in late '93 to modified Model 2, it would have given them more time to teach developers how to utilize Saturn's incredible power. SEGASammy International decided that Super System should use 2 graphic processors instead of one like Saturn,except that it would be much less confusing to program and easier to code.

3. SEGA realized that they were too pragmatic with Dreamcast. They were much too focused on saving thier company and ignored the fact that Sony and Nintendo could pick up more superior chipsets rather than chosing an efficiant enough chipset for it in 1997 that would kept the console alive for 5 years. SEGA saw in 2009 that the GPU market was becoming stagnated and that Nvidia and AMD weren't taking leaps in graphics with everyone fawning over AMD. SEGA figured that this meant that Wii 2,Xbox 3 and Playstation 4 would not look any different from thier predeccessors. SEGA turned back to Imagination Tech and found Caustic Graphics. Realizing they had something cutting edge, they locked a deal with IM to provide them this techology.

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