SegaNews wrote:CausticOne is an affordable price in which they can release the console at a price where people will actually BUY it. CausticTwo is currently too expensive!
When SEGA begin development of Super System/NEPTUNE two years ago, they asked themselves 3 burning questions:
1. What made The Genesis such a household name?
2. Why didn't developers tap into the full potentional of the SEGA Saturn? Which would have proved to the world that our system was better and techinically superior than Playstation. Why is it that Saturn was only apprieciated in Japan?
3. Why didn't we make Dreamcast powerful enough to compete against Xbox and Gamecube?
1. They anwsered this question with Sonic Generations.
2. SEGA decided that Saturn was just too complex to work with and that if they had decided early on in 1993 to use the Model 2 chipset instead of Model 1 before making all those last minute changes in late '93 to modified Model 2, it would have given them more time to teach developers how to utilize Saturn's incredible power. SEGASammy International decided that Super System should use 2 graphic processors instead of one like Saturn,except that it would be much less confusing to program and easier to code.
3. SEGA realized that they were too pragmatic with Dreamcast. They were much too focused on saving thier company and ignored the fact that Sony and Nintendo could pick up more superior chipsets rather than chosing an efficiant enough chipset for it in 1997 that would kept the console alive for 5 years. SEGA saw in 2009 that the GPU market was becoming stagnated and that Nvidia and AMD weren't taking leaps in graphics with everyone fawning over AMD. SEGA figured that this meant that Wii 2,Xbox 3 and Playstation 4 would not look any different from thier predeccessors. SEGA turned back to Imagination Tech and found Caustic Graphics. Realizing they had something cutting edge, they locked a deal with IM to provide them this techology.