Actually the size of the save only grows towards the end of a level. If you save at the beginning of the next level it will be much smaller. This means as long as you can handle saving early in a stage you should have no issues with it growing so large.
I had mentioned in a previous thread recently about Half-Life DC displaying onscreen errors and crashing if the VMU didn't contain extra free memory blocks.
Hey there! I'm doitall, the local Half-Life addict! :D I picked up a Dreamcast with one goal: Play the unreleased Half-Life 1 Dreamcast version. And...