GDMENU Card Manager

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sonik
Developer
Posts: 35

Re: GDMENU Card Manager

Post#21 » Fri Feb 12, 2021 4:40 pm

Big update. Been working on it for some time.
Now it supports windows, linux and osx.
Added a 0GDTEX.PVR viewer.
It can also detect if you have the correct CodeBreaker image.
Menu is now created in GDI format. This way it will boot on non-MilCD compatible dreamcast.
EDF! EDF! EDF!

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Cypress
shadow
Posts: 7

Re: GDMENU Card Manager

Post#22 » Sat Feb 13, 2021 7:05 pm

Hi, i've tested it tonight, it is really great tool.
Preload is very usefull, it shown that 2 files was corrupted on my SD card, i wasn't aware of before :)
Rename function are cool too.
Thank you for your work, keep up.

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deluxux
Rank 9
Posts: 979

Re: GDMENU Card Manager

Post#23 » Sun Feb 14, 2021 8:32 pm

Working great, thanks for this!

sai
noob
Posts: 3

Re: GDMENU Card Manager

Post#24 » Fri Feb 19, 2021 7:27 am

Thanks sonik, this looks great.
I was about to code a 0GDTEX.pvr injector but you've already made one, so would you release the src? Do you habe any plans to integrate it into the manager?

I'm about to set up a REST-API for retrieving box covers, so your manager could fetch covers, possibly filtering by region and name, if this can be extracted from the .gdi, and inject them.

I might just do a fork if you're not into it.

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sonik
Developer
Posts: 35

Re: GDMENU Card Manager

Post#25 » Fri Feb 19, 2021 8:43 am

Hi!
I have no plans on doing a injector on the manager.
Actually it's not a injector. It needs to extract and rebuild the gdi (and only works with gdi).
Long time I don't use it. Will test and see if it still works. Can release the source later.
EDF! EDF! EDF!

sai
noob
Posts: 3

Re: GDMENU Card Manager

Post#26 » Fri Feb 19, 2021 1:32 pm

Oh so It basically does the same as the batch files, just chained togheter. I'd be happy to have a look at the source because my C# is rusty as hell.

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sonik
Developer
Posts: 35

Re: GDMENU Card Manager

Post#27 » Sat Mar 13, 2021 8:30 am

sai wrote:Oh so It basically does the same as the batch files, just chained togheter. I'd be happy to have a look at the source because my C# is rusty as hell.

Here's the code. It's provided as is.
I used it long time ago. From what I remember it can extract the trexture and convert to png on same folder as gdi. can also read a png from same folder and convert to pvr and rebuild the gdi.
It's just a fancy front end to the various apps involved.
Attachments
DreamcastGdiTexture.zip
(5.21 MiB) Downloaded 21 times
EDF! EDF! EDF!

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