Vanishing Point

A section to post your reviews of Dreamcast games. See rules for details.

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Forum rules
Rating System: Please include a rating on the scale from 1 to 10. Make sure to put the name of the game in the topic title (game name must be first in the title) Example: 'Toy Racer Review by yadayadagames'. Also include a poll with options 1-10 other users can rate the game (you can add our own subtitles for each ranking or leave it blank). Example: http://dreamcast-talk.com/forum/viewtop ... f=34&t=789

Poll: Vanishing Point: Racing Bliss or Driving P*ss?

1 I'd rather play Exhibition Of Speed
0
No votes
2 I'd rather play in the traffic
0
No votes
3 I'd rather be playing Sun Bingo
0
No votes
4 I'd rather play with myself
3
17%
5 Yu Suzuki has his pencil ready!
0
No votes
6 So near yet so far
3
17%
7 It lacks the Sega touch
5
28%
8 Look mum, no hands
3
17%
9 WOTS MSR?!
3
17%
10 SCUD RACE? CRUD RACE! Vanishing Point IS the second coming!
1
6%
Total votes: 18

User avatar
FinedrivE
dirty sailor
Posts: 180

Re: Vanishing Point

Post#31 » Mon May 18, 2015 11:22 am

You don't have to. I still play it. It's important to note that the guys who handled the physics forgot to finish what they were doing.
Currently sucking at: The Legend Of Zelda: Skyward Sword, Road Rash II and Pirates! Gold

Searching for EGG, SFA3, and ANY GENESIS/CD/32X games.

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matt
dark night
Posts: 58
Contact:

Re: Vanishing Point

Post#32 » Mon May 18, 2015 11:24 am

Glad you read the interview I posted.

:D

User avatar
FinedrivE
dirty sailor
Posts: 180

Re: Vanishing Point

Post#33 » Mon May 18, 2015 12:31 pm

NC: We wanted VP to be different, so we sat and thought about what we didn't like about other racers and see if we could address these problems.

A working physics engine was on the list of things they didn't like about other racers?
Currently sucking at: The Legend Of Zelda: Skyward Sword, Road Rash II and Pirates! Gold

Searching for EGG, SFA3, and ANY GENESIS/CD/32X games.

rjay63
Roadster
Posts: 356

Re: Vanishing Point

Post#34 » Sat May 23, 2015 8:07 pm

Been playing around with the car tuning options and managed to get the handling a lot closer to arcade style.

My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.co.uk
MSR ghosts/time trials and official DLC: http://www.dreamcastlive.net/metropolis ... r-dlc.html

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matt
dark night
Posts: 58
Contact:

Vanishing Point

Post#35 » Sun May 24, 2015 6:18 am

Nice! What tuning did you use? I tend to stiffen everything up.

I guess crashing is still a little unforgivable?

It's interesting how the game dynamically generates the goal/target time based on which car and tuning you choose?

rjay63
Roadster
Posts: 356

Re: Vanishing Point

Post#36 » Mon May 25, 2015 5:52 am

matt wrote:Nice! What tuning did you use? I tend to stiffen everything up.

I guess crashing is still a little unforgivable?

It's interesting how the game dynamically generates the goal/target time based on which car and tuning you choose?


Yes, springs and dampers are stiffened as well as 100% on anti-body roll. Conversely tires are hardened allowing for more skid.

I think my review score of 6/10 still stands. Simulation-style physics do not mix with arcade style courses.
My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.co.uk
MSR ghosts/time trials and official DLC: http://www.dreamcastlive.net/metropolis ... r-dlc.html

User avatar
matt
dark night
Posts: 58
Contact:

Vanishing Point

Post#37 » Mon May 25, 2015 7:59 am

Yes, the mix is a bit odd and really increases the difficulty. But I like the hardness factor.

Really though, Stunt Mode is my favourite part of the game.

beanboy
Heroine Console
Posts: 480

Re: Vanishing Point

Post#38 » Tue Jul 02, 2019 11:09 pm

This game nice.

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