Grand Theft Auto 2

A section to post your reviews of Dreamcast games. See rules for details.

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Rating System: Please include a rating on the scale from 1 to 10. Make sure to put the name of the game in the topic title (game name must be first in the title) Example: 'Toy Racer Review by yadayadagames'. Also include a poll with options 1-10 other users can rate the game (you can add our own subtitles for each ranking or leave it blank). Example: http://dreamcast-talk.com/forum/viewtop ... f=34&t=789

Poll: What did you think of Grand Theft Auto 2 on Dreamcast?

1 One of the Worst Ever!
1
10%
2 God Awful.
0
No votes
3 Bad.
2
20%
4 Not So Good.
1
10%
5 Mid, Below-Average, Mediocre...
4
40%
6 Not So Bad!
0
No votes
7 Pretty Decent!
1
10%
8 Really Great!
0
No votes
9 Masterpiece
0
No votes
10 One of the Best Ever!
1
10%
Total votes: 10

User avatar
Maztr_0n
fire
Posts: 72

Grand Theft Auto 2

Post#1 » Wed Dec 27, 2023 1:43 am

Grand Theft Auto 2 (Dreamcast) Review

I was really hesitating to actually review this until i could at the very least burn a CD backup of it and play it on my actual dreamcast which right now isn't working the best but honestly this version of GTA2 was so bad that i physically couldn't justify playing it for longer than about 10 minutes, which is a damn shame considering how fun the PC/PSX versions of the game are and how great a dreamcast version sounds!

GTA2 Overview

Grand Theft Auto 2 or as its officially called (GTA2) is considered the odd one out of the series, instead of taking place in the (at least then) present day like GTAV, GTAIV, GTAIII, The Original GTA etc or in a set point in the past like GTA Vice City, GTA London, GTALCS, GTA San Andreas etc GTA2 takes place in a undisclosed time (either 1999, 2013 or just anytime three weeks into the future according to official sources) set in "Anywhere USA" with a mix of mid-20th Century retro-futurism and Y2K era Cyberpunk aesthetics, GTA2 doesn't have much to compare itself to even within its series of games.

instead of a set storyline where you work for some specific gang (and then after a certain mission or something some rival gang will just try to kill you if you go to their territory, which honestly felt annoying) in GTA2 you were your own boss, you choose which gangs you work for (if a gang likes you enough not only do you unlock harder missions but if you're being chased by cops they might lend a hand and try to get them off your tail) and which ones will despise you (if a gang hates you well enough they might use truly OP weapons to take you down if they see you)

show spoiler»

this game imo can be truly tough as nails sometimes, in a kind of classic NES game way. Which is fun! And when compared to GTA1 (which was honestly a pretty meh game generally) GTA2 basically feels like a total refinement of a Top Down 2D GTA entry! The only thing keeping it from being a masterpiece is the tank controls, when honestly a twin stick style would have fit this game much better! But still its a classic on the PC and PS1 and even with the tank controls it manages to feel Fast Paced and totally Arcade-esque! i would give GTA2 on PC/PSX an 8/10, its just great fun even with some flaws!

Now you may be thinking... "This sounds great! I'm hoping since the Dreamcast is a generational leap from the PSX that it would be near PC quality! Imagine being able to see your respect or mission goals on the VMU! Imagine the PC's Online Multiplayer streamlined for Dreamcast! Imagine the larger crowds of the PC version on a console! This could be a hidden gem, a true classic!" and thats what i thought when i first tried GTA2 on Dreamcast, i tried it on an emulator, it was the first dreamcast game i had ever played and... it was... not good... It felt off, it felt wrong, it felt like a chore playing this version. And it might just be one of the worst games on the system! But surely i just didnt give it a chance. So tonight i booted it up with the hope that i could prove myself wrong and perhaps dub it the best version of GTA2 on consoles. Lets just say i'd be surprised if i went longer than 5-10 minutes, but for me it might as well have felt like hours

Grand Theft Auto 2 on Sega Dreamcast

So how bad was it? Well booting it up i was greeted by the intro videos, but they just seemed highly compressed (i was playing off a GDI file on flycast) so i looked up gameplay from the PC version and it was lower quality on DC! But maybe that isnt fair so i checked the PSX version online and it seems to be about the same quality as that one, so maybe i was just bitter about this version from when i first tried it so lets forget that for a second... I remembered that i thought the controls were awful so i checked the settings and i was greeted with a few, odd presets. Movement is mapped the same way for on foot and in a car, so using the triggers for the car feels natural, but on foot it feels weird, and since this is a PC/PSX game you may thing this would work best with D-Pad controls, but you can only use the analog stick for left and right, the dpad is only used for "special inputs" and guess what? In game it doesnt matter how far or how little you move the stick, left or right you move the same as you would with a digital input! Why they force you to use the analog stick for a game that wont use it properly is out of my thought process. So i just set it to something random because i couldn't find anything really satisfying anyways and not even tolerably sensical like the "Reverse Peace-Walker" scheme of Half-Life DC.

So now i had to finally jump into a new game and immediately i am faced with the said "useless forced analog tank controls" but i must press forward and jack a car and do some missions! I went to the loony territory and did Radio Za-Za, speaking of the radio. The radio repeats every single time you enter your car, so get used to hearing "69 to 89 FM" or "SPAAAAAAAAAAAAAAAAAZZZZZ FUNBAGS" and not much else, the radio is usually one of the best parts of the GTA games, but since it always repeats from the beginning it just gets annoying after awhile, and what also gets a bit annoying is when the game sometimes slows down when you're at high speeds nearby pretty crowded people and traffic, which is better than the PSX version, but GTA2 works best when its truly fast and breakneck. I know the dreamcast kind of suffered in performance when it came to that 16MB of ram and i could have turned on 32MB on Flycast or something but i was already tired of this game after a few minutes to bother with it, surely even with all the graphical improvements they could have been able to put in enough traffic and people to prevent this amount of slowdown (i dont think its a deal-breaker but its the combination of everything that makes this port terrible to where every little detail makes you go mad) but after radio za-za i went to do the Pizza Cake mission, and thats when i noticed that for me the cop heads that appear when you get a wanted level look oddly glitchy... i checked a few other (pretty low quality) videos of the DC version and it seems even there its like that, so its not an emulation issue to my knowledge!

show spoiler»

i just went to do my favorite kill frenzy

show spoiler»

normally i could spend dozens of minutes on this one racking up points but here i just gave up when some cops busted me and i just had to stop there.

GTA2 on Dreamcast was not that fun, it was a genuine chore to go through even that short amount of time i had with it, i dont even like saying a game is "bad" or anything, but this absolutely sucked the life out of me. But it seemed really strange to me, it almost felt like a really rushed port, so i looked into this and i found a hidden palace article on a prototype build made only 16 WHOLE DAYS before the final build and it had overlapping text glitches and NO PLAYABLE RADIO STATIONS, so it seems to me that this was rushed out the door for a Spring 2000 release, way before this would have been ready! This explains so many problems with this port! People at stores were basically paying for a RUSHED BETA of this game... almost sounds like a certain other GTA related release that came out pretty recently its absolutely horrible and i feel sorry for the team who probably had to work overtime to get this out in time.

I imagine people gave up on the Dreamcast when they played this in 2000 and then one year later saw GTAIII on the PS2, i imagine many people my age who didnt grow up with the Dreamcast only heard about it second hand and maybe have only tried stuff like this and wrote off the Dreamcast, i myself am surprised that i managed to get into this system a couple years after i first tried this game on nullDC on my pc for about 10 minutes. Theres a lot more mildly infuriating small details found by people here on this site and more, but i had to just mention the worst of the worst.

But i see lots of comments and testimonies from people of the time who loved this version, and i dont want this review to make you feel like you're wrong or anything at all, your feelings on this title are completely valid. But this game burned me, and it nearly burned me on the Sega Dreamcast as a whole until i could try stuff like the Excellent Tony Hawk 2 Port, Sonic Adventure, Tokyo Xtreme Racer, ETC. I would only reccomend playing this on an emulator or burning it on a CD and only playing it to go wild on a shooting spree (preferably with the TV muted and while you play something else on in the background)

If i have to rate this mess i would give it a 3.5 out of 10 (3 if i cant give it any half points) i had more fun with the impressive but finnicky to control Game Boy Color port of GTA2, this port deserved better, imagine if... if this had online play, better performance, non looping radio, configurable controls, KB+M support, better VMU use ETC. This would be an all time classic! But instead we have what is essentially a Prototype that was sold to stores. Truly one of my least favorites on the system so far. Or maybe i'm just too critical, perhaps... Perhaps i'll someday burn it onto a CD and try it on real hardware, spend more than 10 minutes on it. But for now i am thankful to not be playing this anymore.
||| She/It ||| Another 365 days to completely waste..! |||

User avatar
Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Grand Theft Auto 2

Post#2 » Thu Dec 28, 2023 7:52 am

Pretty bad terms on what should had been. GTA1 was one first PS1 games I played really loved the radio stations. Then until saw the PC version saw the Trains go by I was like No Way felt ripped off.

Until GTA2 arrived well to be fair their wasn't much love from what I heard from people. Did play the PC version first so got the choice off the Daytime & Night time setting thought was so cool. I liked the Live Action movie can tell Rockstar had bigger budget. Missed out on the London GTA ones so by the time got to play this was good fun on PC.

Then decided to play on the Dreamcast version. Yeah Feels like my life was sucked out after being forced to play at Night Time only & stupid bugged out Car Radio. All PS1 ported games were never mapped out for Dreamcast properly. Sega really should had belted down on these bad PS1 Ports nah why should they were already long doing injustice to the system life as well.

Not much else to say on GTA2 but play it on the pc. Rockstar gaved out the first two for free over ten years ago still great to play.

User avatar
Maztr_0n
fire
Posts: 72

Re: Grand Theft Auto 2

Post#3 » Thu Dec 28, 2023 11:20 pm

Dirge Of Ram wrote:Pretty bad terms on what should had been. GTA1 was one first PS1 games I played really loved the radio stations. Then until saw the PC version saw the Trains go by I was like No Way felt ripped off.

Until GTA2 arrived well to be fair their wasn't much love from what I heard from people. Did play the PC version first so got the choice off the Daytime & Night time setting thought was so cool. I liked the Live Action movie can tell Rockstar had bigger budget. Missed out on the London GTA ones so by the time got to play this was good fun on PC.

Then decided to play on the Dreamcast version. Yeah Feels like my life was sucked out after being forced to play at Night Time only & stupid bugged out Car Radio. All PS1 ported games were never mapped out for Dreamcast properly. Sega really should had belted down on these bad PS1 Ports nah why should they were already long doing injustice to the system life as well.

Not much else to say on GTA2 but play it on the pc. Rockstar gaved out the first two for free over ten years ago still great to play.


oh yeah, although the worst part IS the GTA2 port isn't based on the PS1 version to my recollection. It IS A PC PORT, a horridly rushed one at that though, you can see that it takes much from the original PC version, larger crowds and the like. Which meant if this was given a bit more time it probably could have been an online game, way before the PSP games got online features.

somethings like the only option here being dusk and every non gang car appearing in all districts i dont mind (i always found it weird that the really flashy sports cars were only in the residential district anyways) but its too much! I'm not a fan of quick PS1/N64 Multiplats without any real improvements, but honestly i would be EXCITED to see GTA2 PSX on DC.
||| She/It ||| Another 365 days to completely waste..! |||

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Dirge Of Ram
Graffiti Grind
Posts: 321

Re: Grand Theft Auto 2

Post#4 » Fri Dec 29, 2023 7:00 am

Totally hear you loud on all this completely. For me GTA should had remained as Top Down adventure. I don't care about GTA6 I mean really have zero interest in any Today Games!

Bleem would be the best bet doesn't seem to anything for GTA2. Honestly wish both real PC versions got ported out well & good. Didn't happen said before Rockstar gave us Wild Metal when the PS2 got Oni showed how much they cared.

User avatar
Maztr_0n
fire
Posts: 72

Re: Grand Theft Auto 2

Post#5 » Sun Dec 31, 2023 7:16 am

Dirge Of Ram wrote:Totally hear you loud on all this completely. For me GTA should had remained as Top Down adventure. I don't care about GTA6 I mean really have zero interest in any Today Games!

Bleem would be the best bet doesn't seem to anything for GTA2. Honestly wish both real PC versions got ported out well & good. Didn't happen said before Rockstar gave us Wild Metal when the PS2 got Oni showed how much they cared.


neato. I do love how the later games turned out but honestly GTA2 probably was the ideal way to end off the topdown era, such a unique experience. I have equal interest in new games as much as old so i'm always keeping eyes out on anything.

Same here, iirc GTA2 required 32MB of ram so obviously it wouldn't be 1:1 but damn close! Shame it never happened, i think there was a decompilation attempt of the source code but that sadly has been abandoned, i dont think we'll be seeing it in a long time. Oddly as good as oni was and how it was a shame it didnt come to DC, i heard mixed things about Wild Metal, some people kinda like it so perhaps for my "worst ever" project i'll have to try it out myself.
||| She/It ||| Another 365 days to completely waste..! |||

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