Re: Unreal Tournament - Status
Posted: Sat Jan 13, 2024 9:27 am
Indeed - UT has always been a huge favourite of mine ever since I popped in the disc that (inexplicably) came with our first Windows XP computer, and while I don't think the Dreamcast port is as impressive as the one Quake III got, it still captures the fun of the original game very well.
Some of those console commands can be pretty useful - I've used the decals one a lot to help the framerate a little, and you'd be surprised at how the game runs on some levels with the bots increased beyond the usual limit. Cool to know these could be used online (but like you say, problematic when used irresponsibly!).
Booting this up again last night to test my new BIOS really made me yearn for restored online functionality again. I love Quake III but I really think UT would be the more exciting online experience, what with its greater emphasis upon team play and more dynamic maps.
Some of those console commands can be pretty useful - I've used the decals one a lot to help the framerate a little, and you'd be surprised at how the game runs on some levels with the bots increased beyond the usual limit. Cool to know these could be used online (but like you say, problematic when used irresponsibly!).
Booting this up again last night to test my new BIOS really made me yearn for restored online functionality again. I love Quake III but I really think UT would be the more exciting online experience, what with its greater emphasis upon team play and more dynamic maps.