pcwzrd13 wrote:Unfortunately this is no farther than anyone else has gotten. Shu and I have gotten just as far as this just playing around with the PC server config and files. Bypassing the texture errors makes no difference. The PC and DC servers are fundamentally different and aren't compatible with each other.
Couple screenshots from my testing last year:
utdc.jpg
join.png
Do you know what version you had working up to this part? How did you get the server list to appear on your Dreamcast for the game UT99?
It's been a long time since I've seen that screen.
I think custom maps in the game might be causing connection issues. The weapons (such as the redeemer), character skins/voices, and music/ambience in the maps are also different from the PC version. It's possible to identify patterns in the server debug needed for the client(DC), but it depends on the specific server you're running.
Everything on the server/host also has to make sure it's
under the Dreamcast's 16mb of RAM.
Any map or patch that doesn't completely match the dreamcast's version will most likely fail. All other addons/plugins must be disabled and some of those server patches probably won't work with the client's (DC) build.
Despite the challenges, it's amazing that you were able to get the game running to this part and I'd love to tinker with it myself. UT99 was a big part of your online multiplayer experience in 2002 and you still enjoy playing it today on PC.
UPDATE: In the early days of Unreal Tournament Dreamcast multiplayer (around 2001), there was a glitch where players could enter the console command 'PAUSE' which would freeze te game for everyone until someone else typed the same command again. This was fixed with a server patch by late 2001 or early 2002. They had to patch this on the server side because there were no updates that could be sent to Dreamcast player.
However, I have noticed that I cannot access the console in single player mode with the keyboard, and the trick of using 'say' or 'teamsay' (and backspaces) to access the console doesn't work for me. It's possible that different versions of Unreal Tournament allow for console access in single player mode but I do not recall. Additionally, I have noticed that my version of the game does not have the Secret Level intro music.