Epic apparently doesn't have the source code anymore.The-Amazing-Mr_V wrote:What about offering to buy it from epic? Maybe give them some incentive?
Unreal Tournament - Status
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Re: Unreal Tournament - Status
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Re: Unreal Tournament - Status
I feel the trail is at it's final end...
(I love when I say that because usually something good happens...like reverse psychojello luck)
(I love when I say that because usually something good happens...like reverse psychojello luck)
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Bob Dobbs
Bob Dobbs
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Re: Unreal Tournament - Status
Ditto, ncman071! It's just not the same plus they make you download "stuff" on most servers. Dreamcast is the way I like it...connect, run and gun!
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Bob Dobbs
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Re: Unreal Tournament - Status
Bob Dobbs wrote:Ditto, ncman071! It's just not the same plus they make you download "stuff" on most servers. Dreamcast is the way I like it...connect, run and gun!
Agreed! I wouldn't be here if I wanted to play these games online!
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Re: Unreal Tournament - Status
How to program a private server for PSO without the source code? Why is a server for UT not possible in the same way?
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Re: Unreal Tournament - Status
The server software for PSO was reverse-engineered using packet logs that were captured back when PSO was still online via official servers. Unfortunately no such packet logs exist for the Dreamcast version of UT or many of the other games for that matter.Retrojaner wrote:How to program a private server for PSO without the source code? Why is a server for UT not possible in the same way?
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
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- dark night
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Re: Unreal Tournament - Status
Compare client packets Dreamcast and packets PC? Server packets Dreamcast and packets PC are perhaps similar?