Unreal Tournament - Status

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Posts: 80

Re: Unreal Tournament - Status

Post#91 » Tue May 15, 2018 2:16 am

the way this is progressing nearly makes me think its simpler to make our own port of ut....... btw im no coder

Posts: 80

Re: Unreal Tournament - Status

Post#92 » Tue May 15, 2018 2:36 am

reason i say that is i figure the ut is very server end heavy with resources etc so hence there hasn't been a reversal of the code like a lot of other games that are mostly p2p off the game n just require the lobby. reversing the unique server assists be very difficult. hence the need n want for the original server code to port to new servers........

that's reason why i nearly think its simpler for a skilled coder to just port the game in its completion so take away the guess work between fixed asset types needed by engine.

that is of course assuming we don't get lucky n get the old server code..

once again i'm no skilled programmer so don't have the skills to do it so not an attack on ppl cause i think they should just seems like more realist step if server code is never retrieved.

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Posts: 1103

Re: Unreal Tournament - Status

Post#93 » Tue May 15, 2018 9:56 am

Its mostly going to come down to having to swap out asset references in the server code. Shu got pretty far in the connection process I believe awhile back. But ultimately seems like new custom server code will be needed. And since UT for DC is optimized that would be the preferred version. However it will likely be awhile before we see further development on this due to other projects. Best bet to getting it back sooner would be if the original developers could locate the server code for us :)

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Posts: 41

Re: Unreal Tournament - Status

Post#94 » Tue May 15, 2018 4:06 pm


-drez01- wrote:Image
Check out Kid With The Play on Youtube for Dreamcast playthroughs and fun.

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