Planet Ring - The New Awakening (New Server)

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User avatar
Shuouma
Developer
Posts: 406

Planet Ring - The New Awakening (New Server)

Post#1 » Mon Aug 29, 2016 12:50 pm

Hi All

I have done a new planet ring server for you all.
It has all of the functionalities as the old server,
and I added Ranking after the games + 8 player soar.

It is still in beta mode, but seems to be stable. But of course
I have only tested the server with 2 players. The ranking after
each game will not show everything I only focused on those rankingstats.
that made sense to implement.

So my question is, should I ask kazade to point the planet ring DNS to my server?
Why I'm asking is because if you login to my server your vmu will be overwritten
so you need to remember your old password for the old server.

So what are your thoughts?

Note:
You need to have UDP port 7648 opened in your router/firewall.
An easy way to know if this works or not, is to check if your "player" changes
to the color you picked during registration.

VOIP:
I have also done a VOIP software, tested and it works. It's based
on UDP RAW Sockets with a little magic. The software is pretty
straight forward, no need for configuration files or such, just run
it. Will be released soon.

User avatar
Indiket
Developer
Posts: 67

Re: Planet Ring - The New Awakening (New Server)

Post#2 » Mon Aug 29, 2016 1:18 pm

Hi Shouma!

Good work, as usual!! Is it online to test??
I hope that you will update the documentation (ie. ranking system) ;)

Sure, go ahead with the DNS issue and squash that old PR server! :twisted:

PD: Did you find extra modes in SOAR? We never found them, but we have suspects :D

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pcwzrd13
Seen Any Sailors?
Posts: 7041
Contact:

Re: Planet Ring - The New Awakening (New Server)

Post#3 » Mon Aug 29, 2016 2:57 pm

You could always have DC-Talk just update their server to your software (unless you want to wait until it's out of beta).
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

User avatar
Shuouma
Developer
Posts: 406

Re: Planet Ring - The New Awakening (New Server)

Post#4 » Mon Aug 29, 2016 3:18 pm

pcwzrd13 wrote:You could always have DC-Talk just update their server to your software. Unless you want to test it more first.


Yeah, this game is quite "buggy" so the server needs to handle alot of strange situations, so I need
to see what is going on in the beginning.

User avatar
Xiden
Developer
Posts: 2219

Re: Planet Ring - The New Awakening (New Server)

Post#5 » Mon Aug 29, 2016 3:23 pm

Shuouma wrote:Hi All

I have done a new planet ring server for you all.
It has all of the functionalities as the old server,
and I added Ranking after the games + 8 player soar.

It is still in beta mode, but seems to be stable. But of course
I have only tested the server with 2 players. The ranking after
each game will not show everything I only focused on those rankingstats.
that made sense to implement.

So my question is, should I ask kazade to point the planet ring DNS to my server?
Why I'm asking is because if you login to my server your vmu will be overwritten
so you need to remember your old password for the old server.

So what are your thoughts?

Note:
You need to have UDP port 7648 opened in your router/firewall.
An easy way to know if this works or not, is to check if your "player" changes
to the color you picked during registration.

VOIP:
I have also done a VOIP software, tested and it works. It's based
on UDP RAW Sockets with a little magic. The software is pretty
straight forward, no need for configuration files or such, just run
it. Will be released soon.



I would say yes please have Kazade point to your sever since its significantly improved.
I was wondering does your code fix all the "TODO" items from the original earthcall project?

Here's there list minus things you've listed as fixed already.

TODO: Implement Game Exit command
TODO: Implement User search filters
TODO: Finish Ranking for Splash in TEML boards
TODO: Add admin commands: message to players, and option to kick/ban
TODO: Implement a Webserver query status
TODO: Investigate how to activate extra modes in Soar
TODO: Investigate how the Protect Codes are generated

User avatar
pcwzrd13
Seen Any Sailors?
Posts: 7041
Contact:

Re: Planet Ring - The New Awakening (New Server)

Post#6 » Mon Aug 29, 2016 3:24 pm

Shuouma wrote:Yeah, this game is quite "buggy" so the server needs to handle alot of strange situations, so I need
to see what is going on in the beginning.


Understandable. I'm sure no one will mind if you switch the DNS to your server for the time being.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

User avatar
Xiden
Developer
Posts: 2219

Re: Planet Ring - The New Awakening (New Server)

Post#7 » Mon Aug 29, 2016 3:27 pm

pcwzrd13 wrote:
Shuouma wrote:Yeah, this game is quite "buggy" so the server needs to handle alot of strange situations, so I need
to see what is going on in the beginning.


Understandable. I'm sure no one will mind if you switch the DNS to your server for the time being.


I vote we switch game night to Planet Ring to test out his new server :)

User avatar
Shuouma
Developer
Posts: 406

Re: Planet Ring - The New Awakening (New Server)

Post#8 » Mon Aug 29, 2016 3:38 pm

Hi Xiden

Well the big TODO was the ranking after each game, which is not even in the list, but here
goes:

Implement Game Exit command -> DONE
Implement all crucial ranking after each game -> DONE (need some tweaking)
Implement 8 player Soar -> DONE
Finish Ranking for Splash in TEML boards -> DONE

The TEML generator is a standalone solution which can be altered however
but right now it generates the stats I told it to, but that can be
modified. I can even upload the stats to DC-Live.

All ranking is also stored in a raw database, that is, if I have misunderstood a
ranking column or so, I can recreate the ranking from the raw data.

The rest is more nice to have or investigations. But would like to
unlock the extra modes.

User avatar
Xiden
Developer
Posts: 2219

Re: Planet Ring - The New Awakening (New Server)

Post#9 » Mon Aug 29, 2016 3:43 pm

Shuouma wrote:Hi Xiden

Well the big TODO was the ranking after each game, which is not even in the list, but here
goes:

Implement Game Exit command -> DONE
Implement all crucial ranking after each game -> DONE (need some tweaking)
Implement 8 player Soar -> DONE
Finish Ranking for Splash in TEML boards -> DONE

The TEML generator is a standalone solution which can be altered however
but right now it generates the stats I told it to, but that can be
modified. I can even upload the stats to DC-Live.

All ranking is also stored in a raw database, that is, if I have misunderstood a
ranking column or so, I can recreate the ranking from the raw data.

The rest is more nice to have or investigations. But would like to
unlock the extra modes.


Sweet :) You the man!

User avatar
Shuouma
Developer
Posts: 406

Re: Planet Ring - The New Awakening (New Server)

Post#10 » Mon Aug 29, 2016 3:52 pm

Xiden wrote:I vote we switch game night to Planet Ring to test out his new server :)


Haha easy there cowboy :)

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