LEODCBR wrote:Hi moi, how are you?
Congratulations for your incredible job with MECH.
I talk to you on youtube some years ago hehehe!
Ya i know about t mech scanning new custom maps.
But this bug was different and not in same place that mech edited.
Its was a filter apply by mistake, then i edited some .bin and now its fixed.
Hehe did I hint you to register at dctalk then?
That part of the binary that you had edited might is interesting and it certainly needs to be considered in release updates!
Its explain why "MECH" dont get this same trouble with PC_Maps, its because "PC" keyword dont was in this black list.
He replace dc_maps names for pc_maps names on original Q3 USA.bin then its worked. (LIKE ON PICTURE)
Take care.
Peace!
Yeah Mecha came up with that simple but effective workaround.
Actually the part of the game bin is probably way more extendable:
Code: Select all
\num\0\map\pc_map01\bots\crash\longname\Introduction\special\Training\fraglimit\5\type\single...
\num\1\map\pc_map02\bots\ranger\longname\Arena Gate\fraglimit\10\type\single ffa tourney team...
num\0\\ = the number of the map in the game menu, starting with 0
map\pc_map01\ = the map folder to load, here pc_map01
longname\Introduction = map name appearing in the game menu
special\Training = probably specific game type Training
fraglimit\5 = game on that map finishing after 5 frags
type\single = probably meaning map can only be played in single player, ffa(free for all),ctf, team etc also available
...(see hex code 00 00 00) = separator between each map entry
As long as you stay inside the character limit it might even be possible to add more maps than were originally supported by the game.