Moderator: pcwzrd13
colgate wrote:I'm curious did you have to patch the emulator's ppp server or the dreampi one?ioncannon wrote:Update: https://www.youtube.com/shorts/2r8tF7dTpsw . Actually footage of me testing after fixing the IPs on the PPP servers. Think you can add Daytona as WIP .
pcwzrd13 wrote:I believe Shuouma solved the LAN/WAN IP with another game but I forget which one it was now. I'll ask him tomorrow.
ioncannon wrote:Was able to get a working Flycast copy with debugger and open ports. Hopefully it doesn't start crashing.
The problem is when an incoming UDP packet is received it reads where it came from; which ends up being the REAL IP address of the machine (not the PPP one). So the "getPlayerForSocket" function returns -1 as it can't find the player, and aborts packet parsing.
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