Moderator: pcwzrd13
kazade wrote:ioncannon wrote:Was able to get a working Flycast copy with debugger and open ports. Hopefully it doesn't start crashing.
The problem is when an incoming UDP packet is received it reads where it came from; which ends up being the REAL IP address of the machine (not the PPP one). So the "getPlayerForSocket" function returns -1 as it can't find the player, and aborts packet parsing.
So a few other games have the same issue (if I'm understanding you correctly) where they assume the Dreamcast is directly connected to the outside world and so the DC IP is the external IP.
Shuoma made some utilities that are in the Dreampi image which manipulate the packets on the fly to replace the IP address IIRC.
mickschen wrote:But its for console too or only emulation?
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