Daytona USA Progress

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Holsten
fragger
Posts: 258

Re: Daytona USA Progress

Post#251 » Mon Sep 25, 2023 3:03 pm

Like Mechanic for example can only play with me when he is hosting and noone else which is ironic since i don´t even like to play.
Holsten knallt am dollsten.

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Xiden
Developer
Posts: 2225

Re: Daytona USA Progress

Post#252 » Mon Sep 25, 2023 3:06 pm

Holsten wrote:i know we tried many times and many things


Im happy to assist if you guys need help. Send me a pm and i can test with you. Shu added logging so we can at least rule setup issues out

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Xiden
Developer
Posts: 2225

Re: Daytona USA Progress

Post#253 » Mon Sep 25, 2023 3:07 pm

Holsten wrote:Like Mechanic for example can only play with me when he is hosting and noone else which is ironic since i don´t even like to play.


Its pretty lag sensitive unfortunately, are you guys all on lan?

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Holsten
fragger
Posts: 258

Re: Daytona USA Progress

Post#254 » Mon Sep 25, 2023 3:08 pm

no idea
Holsten knallt am dollsten.

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Scrivani
Vagabond
Posts: 732
Contact:

Re: Daytona USA Progress

Post#255 » Fri Oct 13, 2023 5:15 pm

Run the command below on your RaspberryPi command line to have Daytona detected on Dreamcast Now, after being connected to the game:

Code: Select all

 ping -c 10 daytona.web.dreamcast.com


capture1.jpg


If I may, I would like to comment here on the progress of detection on Dreamcast Now that I have been following in private conversations.

1# Kazade implemented the necessary resources to detect the Daytona a few days ago, meaning it is now ready to show the game.

2# Now it is necessary to wait until other development is completed on the Daytona server itself, so that the detection is automatic, in the same way as it was developed by Shuouma for the IGP, Monaco and POD games. (Game Server > DCNow)

3# I suggested to Kazade to use the Daytona website address as an alternative source of detection, so it is implemented that the domain "daytona.web.dreamcast.com", if contacted, will also detect the game on Now, this is because the DreamPi detects this movement and sends it to DCNow (DreamPi > DCNow). The Daytona's internal browser requests this address when connected, however the Online Multiplayer mode does not request any address/domain, which is why it depends on the action being taken on the server side (Game Server > DCNow).

4# While we wait for topic 2#, it is possible to have the game detected thanks to point 3#, performing a domain query from within Raspberry (ping), after having connected to the game.

capture2.jpg
Happy if may help:
- BBA Mode for DreamPi: https://bit.ly/3JEIuhs
- VPN Port Fowarding: https://bit.ly/3Bgw4bu
- DC Now Data Analysis: https://bit.ly/42coxXw
- DC KARA NOT DEAD AT ALL- VCD Method: https://bit.ly/3P6VePw
- Know part of BR Community: https://bit.ly/3iLXS12

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hadyn
letterbomb
Posts: 148

Re: Daytona USA Progress

Post#256 » Thu Jan 04, 2024 6:33 am

Hi all,

Just wondering if you are able to play Daytona using the Japanese version of the game?

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Xiden
Developer
Posts: 2225

Re: Daytona USA Progress

Post#257 » Thu Jan 04, 2024 9:36 am

hadyn wrote:Hi all,

Just wondering if you are able to play Daytona using the Japanese version of the game?


Currently just USA at the moment ;)

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Shuouma
Developer
Posts: 406

Re: Daytona USA Progress

Post#258 » Fri Jan 05, 2024 7:39 pm

Hey

I have now during my christmas vacation been coding a IWANGO JP server (thnx ION for starting this).
Sadly, if you want to play the game(s) you need my patched versions to avoid the auth dricas check.

But Daytona JP is coming back and yes 2024 is the year of JP games I guess.

ioncannon
Anarki
Posts: 90

Re: Daytona USA Progress

Post#259 » Sat Jan 06, 2024 4:23 pm

Nice. Last time I worked on IWANGO I was figuring out the Sega Tetris "ExtraUserMem" data.

Had another look at it and it seems I always get a new perspective walking away from a project for a bit. Figured out the full data structure and the Get/Register packets.

colgate
Doom
Posts: 185

Re: Daytona USA Progress

Post#260 » Sat Jan 06, 2024 4:36 pm

Shuouma wrote:Hey

I have now during my christmas vacation been coding a IWANGO JP server (thnx ION for starting this).
Sadly, if you want to play the game(s) you need my patched versions to avoid the auth dricas check.

But Daytona JP is coming back and yes 2024 is the year of JP games I guess.
Wow this sounds amazing!

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