Starts with Mods - Super Sonic 64 for DC

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NeoSnk
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Re: Starts with Mods - Super Sonic 64 for DC

Post#11 » Fri Feb 26, 2021 9:36 am

This is just mind blowing, I love it!
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
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deluxux
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Re: Starts with Mods - Super Sonic 64 for DC

Post#12 » Fri Feb 26, 2021 10:51 am

This is awesome! I'd love a version without audio for that super speed Sonic experience :mrgreen:


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CrisMod
lithium
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Re: Starts with Mods - Super Sonic 64 for DC

Post#14 » Fri Feb 26, 2021 11:23 am

:mrgreen: tomorrow I will post a short video to let you hear that ;)

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Anthony817
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Re: Starts with Mods - Super Sonic 64 for DC

Post#15 » Fri Feb 26, 2021 4:17 pm

You know, this was the first mod I wished we would see on the console. I was discouraged from even attempting after mrneo240 revealed to me just how little memory was even available after he enabled sound. I fully believed it would be nigh impossible, but guess if there is a will there is a way! Nice work man!
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Ian Micheal
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Re: Starts with Mods - Super Sonic 64 for DC

Post#16 » Fri Feb 26, 2021 4:26 pm

I would think the mod is replacing the same size or close to what was there..

mrneo240
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Re: Starts with Mods - Super Sonic 64 for DC

Post#17 » Fri Feb 26, 2021 6:06 pm

siwowes wrote:
mrneo240 wrote:I'm just a dude. I like programming for fun and learning.
You are the one with creativity.

;)
mrne240, there is some way to getting better the Optimizations on it.....do you feel to continue on that?
Really, please it's sad if this project will not continue to getting better.


Primarily I know about optimization and some c changes and definitely rendering changes.

But the largest issue is the entire sound engine.

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Ian Micheal
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Re: Starts with Mods - Super Sonic 64 for DC

Post#18 » Fri Feb 26, 2021 7:09 pm

I also do some optimizing and porting things but dreamcast sound system is a pain in BS and is a what i fight on every project i do.. fought it all day on dreamneo cd today till i had to just give up .. Why i have not looked to hard into building this .. As i know mrneo240 has the rendering system blazing fast.. really the sound engine.. prolly the fastest sound engine as well ..

only idea i had was to give it music was cdda with triggers which would not slow it ..

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CrisMod
lithium
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Re: Starts with Mods - Super Sonic 64 for DC

Post#19 » Fri Feb 26, 2021 11:11 pm

Guys I have the video done, there are someone to offer them channel to upload it. Because I cannot upload the Video directly from this site.........
mrneo240, I still fresh on this Development system, but I can see that you made great job man and not easy at all to go around of the limitations. I just say something out, in the Dreamcast system there is some way to create like a "Swap" area for the sound (maybe will beneficial of that the HDD/SSD mods, but it's a step forward)?
I know it's stressfull sometimes, because maybe the final user cannot imagine how much job there is behind , but we are there.... Or as @Ian Micheal said, to give it the Music to CDDA way?

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lithium
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Re: Starts with Mods - Super Sonic 64 for DC

Post#20 » Sat Feb 27, 2021 2:47 am

mrneo240 wrote:
siwowes wrote:
mrneo240 wrote:I'm just a dude. I like programming for fun and learning.
You are the one with creativity.

;)
mrne240, there is some way to getting better the Optimizations on it.....do you feel to continue on that?
Really, please it's sad if this project will not continue to getting better.


Primarily I know about optimization and some c changes and definitely rendering changes.

But the largest issue is the entire sound engine.


I´m looking into the code to find some differentiation between PSP and the DC project, so @mrneo240 can I work with others fork of this project right? Or you did choose the PSP Fork SM64 base for some reason?

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