Hello guys,
I have created successfully with the Dreamcast SDK the port of Super Mario 64 for Dreamcast.
The funny thing, it's that, I have found billions of little tools and guide for Dreamcast, to create the CDI for burn to the physical CD or GDI to use in Dreamshell.
But with the blood that come out from my nose , I still not get the clear point, maybe because to create the files for Dreamcast I still noob (but I come from a lot of mod consoles worlds), maybe because I have found a mix of old and relatevely new tools and guide with a mix that some one works only in the old OS 32Bit, or maybe because I never went so deep about. But the fact it's that I didn't understand anything to create the final file.
So, I need gently some one that tell me step by step what to do with my scrambled binary file called 1ST_READ.BIN?!
So for my understanding I need a file IP.BIN that can be created custom or standard, should be the file that need the console to make the logo boot, right?
All right, after this scrambled binary file 1ST_READ.BIN, which tool exactly I have to use and which steps I have to do for 64bit OS? Can you please list me out with the numbers like 1), 2), 3) and so on what I need to do to achieve the format CDI ready to be burned and the GDI file to be bootable with Dreamshell?
Sorry for my noob situation , but really I'm confused about.