VMU dev manual

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poopidoop
MegaDeath
Posts: 223

VMU dev manual

Post#1 » Fri May 17, 2019 6:07 pm

not sure if anyone has seen it or would want to use it. but i stumbled on what i guess is a dev manual for the VMU. its almost 800 pages, pretty cool. covers hardware, programming pretty much everything.

https://dmitry.gr/images/VMU.pdf

beanboy
Sunday Shootout
Posts: 676

Re: VMU dev manual

Post#2 » Fri May 17, 2019 7:24 pm

Wooah! I'm gonna check it out in a while. :o
How did you stumble upon this? :)

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poopidoop
MegaDeath
Posts: 223

Re: VMU dev manual

Post#3 » Fri May 17, 2019 7:33 pm

i was looking for ways to power the vmu without using coin cell batteries.

beanboy
Sunday Shootout
Posts: 676

Re: VMU dev manual

Post#4 » Sat May 18, 2019 11:26 pm

poopidoop wrote:i was looking for ways to power the vmu without using coin cell batteries.

Okay. Interesting.

beanboy
Sunday Shootout
Posts: 676

Re: VMU dev manual

Post#5 » Sat Jan 25, 2020 12:23 am

poopidoop wrote:not sure if anyone has seen it or would want to use it. but i stumbled on what i guess is a dev manual for the VMU. its almost 800 pages, pretty cool. covers hardware, programming pretty much everything.

https://dmitry.gr/images/VMU.pdf

Thanks for the link poopidoop.
I downloaded it the other day, and looked through a few pages. Amazing!
I'll take my time and read through it, to see how this vmu thing works.

247
Dreamcast Swirl
Posts: 525

Re: VMU dev manual

Post#6 » Sat Jan 25, 2020 5:02 am

poopidoop wrote:i was looking for ways to power the vmu without using coin cell batteries.

If you ask at the dc junkyard i do think it has been already done, including backlight

But i do guess is too much the effort...

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poopidoop
MegaDeath
Posts: 223

Re: VMU dev manual

Post#7 » Sat Jan 25, 2020 11:34 am

247 wrote:
poopidoop wrote:i was looking for ways to power the vmu without using coin cell batteries.

If you ask at the dc junkyard i do think it has been already done, including backlight

But i do guess is too much the effort...


thanks for the tip, this is a post from last year that was commented on again. i did figure it out last year and heres the post with pictures if youd like to see it :D

viewtopic.php?f=21&t=11738&p=117014#p117014

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poopidoop
MegaDeath
Posts: 223

Re: VMU dev manual

Post#8 » Sat Jan 25, 2020 11:36 am

poopidoop wrote:
247 wrote:
poopidoop wrote:i was looking for ways to power the vmu without using coin cell batteries.

If you ask at the dc junkyard i do think it has been already done, including backlight

But i do guess is too much the effort...


thanks for the tip, this is a post from last year that was commented on again. i did figure it out last year and heres the post with pictures if youd like to see it :D (guess i forgot to mention on that post that i didnt modify the VMU in any way, i actually undone what i had and have the vmu back to normal in my controller. Solder wasnt used.)

viewtopic.php?f=21&t=11738&p=117014#p117014

beanboy
Sunday Shootout
Posts: 676

Re: VMU dev manual

Post#9 » Fri Mar 06, 2020 3:42 pm

I was reading through, some of the pages the other day.
All I can say is...........wow! :shock:

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