Page 2 of 4
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Sat Mar 17, 2018 2:59 pm
by Anonymouse
sounds like a great idea
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Sat Mar 17, 2018 3:31 pm
by OfManNotMachine
Im all for multiplayer Quake on Dreamcast!!
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Sat Mar 17, 2018 4:54 pm
by Nz17
Everything of Titanium Studios seems dead since 2014. There have been no Twitter posts since 2014 with the exception of one unsubstantial post in 2016, no official blog updates since 2014, no released projects for years, and the Web site still shows a copyright date of 2013.
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Sat Mar 17, 2018 6:40 pm
by DR TEAMCAST
Nz17 wrote:Everything of Titanium Studios seems dead since 2014. There have been no Twitter posts since 2014 with the exception of one unsubstantial post in 2016, no official blog updates since 2014, no released projects for years, and the Web site still shows a copyright date of 2013.
yes but its still there, the CEO will eventually see like 50 tweets requesting the source
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Sun Mar 18, 2018 2:46 pm
by DR TEAMCAST
bump
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Mon Mar 19, 2018 12:07 pm
by mrneo240
if anyone is familiar with directx 6.0 we could all team up and probably write our own.
theres a couple ports to directx 7.1 so we could start there and backport.
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Mon Mar 19, 2018 2:18 pm
by VasiliyRS
What are you guys going to do with a source code? Can anyone compile it or improve it? Has anyone tried to work with WinCE dev stuff ?
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Mon Mar 19, 2018 3:25 pm
by DR TEAMCAST
ideally, adding 56k multiplayer. personally, i'd like to see microphone support and a PC build too for cross platform play
i won't be the one to add multiplayer, but having the source code to the superior port would likely renew developmental interest, and likely see modem connectivity implemented quickly
plus it would allow people to use the engine to make games if they choose to do so
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Mon Mar 19, 2018 3:41 pm
by OfManNotMachine
Opening up that engine to male some new DC games would be pretty awesome
Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter
Posted: Tue Mar 20, 2018 2:02 am
by DR TEAMCAST
bump
this is a serious effort