(GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

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Anonymouse
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#11 » Sat Mar 17, 2018 2:59 pm

sounds like a great idea
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OfManNotMachine
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#12 » Sat Mar 17, 2018 3:31 pm

Im all for multiplayer Quake on Dreamcast!!

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Nz17
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#13 » Sat Mar 17, 2018 4:54 pm

Everything of Titanium Studios seems dead since 2014. There have been no Twitter posts since 2014 with the exception of one unsubstantial post in 2016, no official blog updates since 2014, no released projects for years, and the Web site still shows a copyright date of 2013.

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DR TEAMCAST
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#14 » Sat Mar 17, 2018 6:40 pm

Nz17 wrote:Everything of Titanium Studios seems dead since 2014. There have been no Twitter posts since 2014 with the exception of one unsubstantial post in 2016, no official blog updates since 2014, no released projects for years, and the Web site still shows a copyright date of 2013.

yes but its still there, the CEO will eventually see like 50 tweets requesting the source
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#15 » Sun Mar 18, 2018 2:46 pm

:!: bump :!:
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mrneo240
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#16 » Mon Mar 19, 2018 12:07 pm

if anyone is familiar with directx 6.0 we could all team up and probably write our own.

theres a couple ports to directx 7.1 so we could start there and backport.

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VasiliyRS
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#17 » Mon Mar 19, 2018 2:18 pm

What are you guys going to do with a source code? Can anyone compile it or improve it? Has anyone tried to work with WinCE dev stuff ?

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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#18 » Mon Mar 19, 2018 3:25 pm

ideally, adding 56k multiplayer. personally, i'd like to see microphone support and a PC build too for cross platform play

i won't be the one to add multiplayer, but having the source code to the superior port would likely renew developmental interest, and likely see modem connectivity implemented quickly

plus it would allow people to use the engine to make games if they choose to do so
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OfManNotMachine
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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#19 » Mon Mar 19, 2018 3:41 pm

Opening up that engine to male some new DC games would be pretty awesome

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Re: (GET IN HERE) Requesting QuakeDC Source Code From Titanium Studios CEO Twitter

Post#20 » Tue Mar 20, 2018 2:02 am

:!: bump
this is a serious effort
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