Dreamcast GDIs and in game web browser

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Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
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itsthinkingstill
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Dreamcast GDIs and in game web browser

Post#1 » Mon Jun 27, 2016 8:20 pm

so i recently go a sd card and have been paying around with it with dreamshell and since dreamshell can support gdis i thought " maybe now i can try the in game browsers like in SOA because they are taken out of most cdi releases" but no matter what i have tried they all take me back to the dash. any ideas? do i have to find a specific rip or do i have to rip them myself to the sd? Thanks!

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Wombat
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Re: Dreamcast GDIs and in game web browser

Post#2 » Wed Jun 29, 2016 5:33 am

When using SD to boot games with Dreamshell (and just for clarity, this does not count for SD cards placed in a GDEMU) you need to use converted images for use with SD (SD ISOS).

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itsthinkingstill
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Re: Dreamcast GDIs and in game web browser

Post#3 » Wed Jun 29, 2016 10:10 am

Maybe i should have been a little clearer. I can boot the gdis no problem and play the game, but when i try to access the browser while im playing the game it takes me to the dash due to it not being there. sorry if im confusing you lol.

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DR TEAMCAST
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Re: Dreamcast GDIs and in game web browser

Post#4 » Wed Jun 29, 2016 1:29 pm

Comradesnarky from the ReviveDC team told me that in order for the browsers to work, the browser binary must be hacked to the proper LBA value. The browsers are a different binary than the main game. The LBA value can be hacked using Binhack or Binhack32. But Binhack is for hacking the main game binary to boot from ip.bin. What I haven't figured out is what to set the bootfile as

So normally you'd input 1ST_READ.BIN into Binhack
Then it asks for the bootsector, which is ip.bin
Then it asks for the MSINFO value, which is the LBA of 1ST_READ.BIN you're rendering the new image for. Typically this is 11702 for non-CDDA audio games

So since we need ip.bin to load 1ST_READ.BIN so the actual game can be played, you can't point ip.bin to the browser binary, I think it's called MAIGO.BIN

If someone could clarify exactly how to hack the browser binary so both the main binary, and browser binary work correctly. Then people can start making repacks of CDIs or SD-ISOs to include the browser. The browser is only about ~3mb. And the on-disc cached images/sounds etc to make the original in-game websites might not be needed. The links could be pointed to the dreampipe landing pages instead of the defunct original site chuchu.dreampipe.net for example

They were ripped out because prior to DreamPi, nobody really had dialup around 2007-2009 when a lot of the DCRES and ReviveDC images were made. And the sites were defunct by then
ImageImage
Forum for Dreamcast and Saturn browsers http://bb.dreampipe.net
Media, News, Events and more for your Sega Dreamcast internet browser at http://dreampipe.net

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