SEGA RPG FAN wrote:-drez01- wrote:I suggest you turn the network jitter level to low to avoid unnecessary latency. Reduces local ping time by roughly 200 milliseconds.
You're right, the jitter level will probably have to be played with. For the netlink at least, we'll have to find a balance. Too low of a buffer could lead to synchronization issues.
just tried it but its saying no answer I 'll PM'd you what I tried