King of Fighters Break Down

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beanboy
Wazza
Posts: 1249

Re: King of Fighters Break Down

Post#61 » Fri Jun 04, 2021 5:55 pm

The use of 3d models in the backgrounds, really look cool and add a nice touch, in KOF dream match and KOF Evolution for the dreamcast. I still like how they used 3d models, for both versions of the sunset European clock tower castle stages, that have the wooden dolls spinning around dancing. And the one where you fight inside the clock castle stage, with the sunset light beaming through the stain glass windows, looks really cool. SNK really did some wonders with those stages. And the music in KOF Evolution, seems to have been remade too. It sounds really nice.

beanboy
Wazza
Posts: 1249

Re: King of Fighters Break Down

Post#62 » Wed Jun 23, 2021 1:11 pm

In KOF 99 Evolution, Fio and Alfred are strikers. Now that is cool.
I wish they were playable characters though, but it is still nice to see them in the game. :D

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