He also said the reason it didn't end up a Dreamcast game is because talks with Sega fell through. If he remembers correctly, it was because they [Sega] wanted it to be a launch title and weren't offering enough money.
At the time we were working on ‘Wishworld’ (which eventually morphed into Fable, but was *very* different). We only got into initial talks with Sega, so the only work we really did on it was paper design.
I think they wanted us to be a launch title, and the money they had available wasn’t enough to really guarantee the quality of what we wanted to make. It was a looooong time ago, so I could be misremembering some aspects. I, for example, was very much in favour of our making a Dreamcast game. I loved the console! Way ahead of its time and - for me - one of the best periods in console history