What your trying to say is if some one modchips there ps1 or ps2 or what ever they still buy games .. going to laugh at that because that's why you modchip or break a system to play games for free,, Dreamcast you did not have to do any of that..
IS it the only factor no but it's a major oneI remember 2000 my self and would save for a game then there was 4 to 5 games online to download every day i had a cd burner And i tried it never bought a new dreamcast game again was it wrong yes but Honest enff to admit it.. I download and try them think i buy the real one if i like it..
From there i moved to coding for it since i could just run unsigned code on it.. Sold all my real games like many did and just used the copys i had ..
Was called a ghetto cast for a long time because poor people all you needed was a stack of cdr's and burner ..
The Dreamcast game system has been viewed as one of the most secure digital entertainment systems on the market, with internal copy protection and a CD that holds nearly twice as much data as an ordinary disc.
But late last week, a group calling itself "Utopia" released a set of copied games online--along with a software program that would trick the Dreamcast hardware into playing the games without any modifications to the hardware itself.
"Finally, though no one really expected it, we made your dreams come true: Dreamcast BootCD V1.1--boot copies and imports on a NON-chipped (!) standard consumer model," the group wrote in an information file distributed with the software.
Since that time, several games per day have been released into the wild, traded on underground networks such as Internet Relay Chat (IRC). Several Web sites are tracking the quickly growing scene
The release is bad new for segaHeh even on 56k modem they where easy to downloads scene releases where in 5 mb chunks so you could just down load a bit here a bit there was all the same archive.. it as easy let me tell you ...
Only system when you buy a job lot you get hand written bundles of games.. factor in the local market i could buy them burned for $5 each all day long in 2000Really read direct from SegaDoug Lowenstein, president of the Interactive Digital Software Association, said Sega's attack on Internet copycats was an example of a new willingness to hit back at a pirate trade that cost the industry more than $3.2 billion in 1998, the latest year for which figures are available.
"Piracy is one of the biggest business threats our industry faces, and Internet piracy is especially virulent," he said.
Since noticing the first cracks in Dreamcast's armor, Sega has stepped up work to close software loopholes, Bellfield said, adding that CD space limitations meant that only a handful of the company's Dreamcast offerings were capable of being illegally copied.
"There are only certain games which they've been able to pirate here. They haven't been able to pirate all of our content," Bellfield said. "Looking ahead, both technical and legal measures will minimize the risk ... and Sega will be extremely aggressive against people who try any kind of piracy."[/size]
We all know how this turned out with all games being cracked..Dont fool your self in to thinking how big it was for sega for the GDrom and copyprotection to be cracked it was a kick in gutsSega spent million and million on RnD on the format and system so it could not be copied
"Sega supports a creative community of talented artists. Pirates are parasites that hurt this community and will not be tolerated by Sega," said Peter Moore, Sega of America Inc.'s president and chief operating officer.Sega Crushes Dreamcast Pirates
Sega gets aggressive after its famously secure Dreamcast games start showing up as bootleg copies on the Web. The company teams up with major auction site to shut down sites selling the pirated versions.
SAN FRANCISCO -- Sega announced Thursday it had crushed more than 60 illegal websites and 125 auction sites flogging pirated versions of its Dreamcast games, until recently viewed as one of the most secure digital entertainment systems on the market.
"Sega supports a creative community of talented artists. Pirates are parasites that hurt this community and will not be tolerated by Sega," said Peter Moore, Sega of America Inc.'s president and chief operating officer.
"This is just the first step in an even bigger action the company will undertake to stop this problem. We will continue to take aggressive steps to protect our business, consumers, and the creative talent we have at Sega."
In attacking Dreamcast, the pirates were taking on what many industry analysts regarded as a Fort Knox of online intellectual properties -- equipped with far more complex protections than the relatively simple music, film, and video files targeted by controversial services like Napster and Scour.
Sega's Dreamcast system features both internal copy protection and a proprietary "GD-ROM" compact disc capable of storing almost twice as much data as an ordinary disc.
But earlier this month a shadowy group of computer hackers dubbed "Utopia" announced it had managed not only to copy Dreamcast games on to normal CDs, but also had developed "boot disc" software which would trick Sega's own hardware into playing the pirated versions.
Since then, several dozen Dreamcast titles have been released on the Internet and traded on underground networks such as Internet Relay Chat (IRC).
Sega said Thursday it was working closely with Yahoo, Lycos, Excite, eBay, and Amazon to shut down auctions of people attempting to sell illegal games and pirated "boot" disks.
Sega of America Inc. is a division of Sega Enterprises Ltd. of Japan.
Charles Bellfield, Sega's director of communications, said the company's drive against the Internet trade of pirated versions of Dreamcast marked one of the first times that the Digital Millennium Copyright Act of 1998 had been used to go after the web-hosting companies and ISPs used by pirate traders.
"We've done the first level, which is cease-and-desist orders to auction companies and also to web-hosting companies. If they do not comply then legal prosecutions will start," Bellfield said.
"This is the first time this act has been used not just to stop piracy, but also physical sales over the Internet," Bellfield said. "It is the first time that web-hosting companies and Web auction sites are being held accountable for the contents of what is being sold."
Doug Lowenstein, president of the Interactive Digital Software Association, said Sega's attack on Internet copycats was an example of a new willingness to hit back at a pirate trade that cost the industry more than $3.2 billion in 1998, the latest year for which figures are available.
"Piracy is one of the biggest business threats our industry faces, and Internet piracy is especially virulent," he said.
Since noticing the first cracks in Dreamcast's armor, Sega has stepped up work to close software loopholes, Bellfield said, adding that CD space limitations meant that only a handful of the company's Dreamcast offerings were capable of being illegally copied.
"There are only certain games which they've been able to pirate here. They haven't been able to pirate all of our content," Bellfield said. "Looking ahead, both technical and legal measures will minimize the risk ... and Sega will be extremely aggressive against people who try any kind of piracy."
The console sold 8.20 million units lifetime. Breaking it down by region, it sold 3.90 million units in North America, 1.91 million units in Europe and 2.25 million units in Japan. Rest of the world accounted for just 0.14 million units.
This is for game sales
1st. Sonic Adventure - 2.42 Million
2nd. Crazy Taxi - 1.81 Million
3rd. NFL 2K - 1.20 Million
4th. Shenmue - 1.18 Million
6th. NFL 2K1 - 1.09 Million
7th. Seaman - 0.52 Million
8th. Sega Rally Championship 2 - 0.41 million
9th. Virtua Fighter 3tb - 0.37 million
10th. J-League Pro Soccer Club - 0.36 Million
Statement at the time Considering that game development, marketing, and overhead budgets often come to over $1 million per title, the US Dreamcast market is just too risky, even for Sega at this point.
Going to spend 1 million per title you sure cant let people get it for free
Reminds me of such a double standard piracy dont hurt a game console
Where the only how to earn money on said console is to sell the games On that console...
other console makers had much bigger user bases when you got a small user base you cant cope with piracy
Case in point is the Dreamcast indie game market.. If it dont hurt to copy games then why dont we just dump all our copies and upload them ..
Sega was the indie of the console market.. With the lowest budget and money.. there arcade business was losing money so both sides where losing money only hope was per licence fee's investor looked at 8 million user base and expect 4 to 5 million sales on a good game or game over..
Look at the genesis games sales where exact hardly any piracy with cart tech few dodgy rom copiers and bootlegs but people bought games then they did not think how can copy this shit and get it for free..
Check megadrive sales it reflects that
Ask Roel if he likes his games being posted after all that time and effort.. but it's ok and not hurtful back then to post or ripp off people that spent 1 million or more to bring the game to market.. each burned copy wasted sega up to $10 a game
I know i did not think about it back in 2000 and it was wrong then really saying piracy did have a factor in sega pulling the pin is not very well thought out..
Why do you think they made Rev dreamcast that was going to fix the problem retooling for all that cost a fortune.. It was big enff that they spent lots of money trying to fix it.. And restore faith for the software houses they IP would not be cracked and stolen the say it was out..
Where talking 8 million cracked consoles here not like a ps1 with modchips or ps2 with modchips but every bloody machine with out touching it..