it was uploaded to assembler games.
maybe some1 can compile it and build a cdi?
Code: Select all
Futuristic City
Ninja Sample Example Code
SET 4 VERSION - Alpha
Introduction
This example code is provided to demonstrate the use of Ninja graphics library in a game environment as opposed to just displaying one aspect of the hardware in isolation. It is not intended as a releasable product (obviously) or as an example of how to design good games – just as a technical example. The sample code was developed by one programmer and one artist in Sega Europe Technical Support department in a relatively short period of time – and we hope this will show what an easy but flexible development platform Ninja is. In the production of this example code we hope we have gained experience about the types of difficulties and decisions that you as a game developer must also go through.
This particular example demonstrates the implementation of a flying/shooting type game. It features use of many graphics features, sound, collision detection, particle systems and simple physics and game logic.
The source code was developed under PC card emulation (Set2) and also SH4 prototype development system (Set4). This does not therefore take use of any SET5 specific hardware features, nor is it designed to run at full specification polygon count.
Developed using Hitachi C compiler, and Shinobi library.
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Exe Generated executable
ELF format files go
here.
Gd_root Copy these files to
the root of the
GD Workshop
project so that
this application
can access them
at run-time.
Pvrmodel 3-D .NJA model format
files.
Test.env Codescape uses an
environment file such
as this one to execute
a Build command from
within Codescape.
Sbinit.c Sets up the Ninja
environment for memory
management. You
should not need to
modify this file.