if the community here got involved we could do many things.
think about monthly gaming contests for prizes too.
high scores, online rankings etc.
there could be many things going on to make this place more active.
Moderators: pcwzrd13, mazonemayu
Ian Micheal wrote:There is Half life quake port for quake 1 https://github.com/autonomous1/quakelife I have had it running on radquake all src is there my freind You could use many quake 1 engines even bero's or quakedc radquake nuquake other's as well all the hardware rendering quake 1 engines on dreamcast are 320x200 scaled to 640x480 res is still 320x200 for the textures i could be wrong but i dont think so
Anthony817 wrote:Ian Micheal wrote:There is Half life quake port for quake 1 https://github.com/autonomous1/quakelife I have had it running on radquake all src is there my freind You could use many quake 1 engines even bero's or quakedc radquake nuquake other's as well all the hardware rendering quake 1 engines on dreamcast are 320x200 scaled to 640x480 res is still 320x200 for the textures i could be wrong but i dont think so
Wow is this it?
How does this differ from Xash3D? This looks nigh identical. This is incredible if we can get that level of detail running on a Quake Engine on DC.
Users browsing this forum: Google [Bot]