mrneo240 wrote:sure, send money to my paypal. thanks
Ian Micheal wrote:I think it's a great idea be nice to open it up to something thats not just games emulator ports apps video players api's
Anthony817 wrote:I will post the video I am listening to whilst drunk because it just feels right.
Anyways, I did put my Battlefield: Korea mod in my signature over at Assembler, only because there is no other Korean War FPS on the planet. And I guess I made the first. I just haven't released this WW2 era one yet.
But yeah man, the homebrew developers need to get some love too.
Anthony817 wrote:MVG is such a great dude. He has done a ton for the OG Xbox community as well as has a great deal of love and affection for the Dreamcast and homebrew community as well. Love his channel.
I think it is a great idea to have some contest or something for homebrew devs. However I can't spare time to run it. I use my free time to mod Battlefield 2 historical total conversion mods I have been working on since 2016 and on mod 3 now deep into development making an HD remake of Battlefield 1942. Battlefield V was not what fans wanted, plus I started working on it 3 months before BF5 was ever even announced.
One day maybe I can find the time to develop mods on Dreamcast. Half-Life is what I want to look at one day, but with mrneo240 making a great hardware accelerated port of Quake 1 that can be modded, maybe I can eventually look into that for a potential engine for modding. It is similar to Half-Life as HL was based on Quake in the first place, so similar tools.
My biggest want on Dreamcast is a kick ass WW2 FPS. As the WW2 FPS fad kicked off around the time of the DC, but it only ever got a few games before it really took off. I plan on making a WW2 FPS on DC using the Day of Defeat assets from Half-Life 1 and that game and seeing what can be done. I am just elbow deep into the asshole of Battlefield 2 modding to be able to do it at the moment.
Sorry, shamless plug.
Users browsing this forum: Sketcz