NFL 2K SERIES VS NFL QB CLUB SERIES

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AgentMomo
core
Posts: 119

Re: NFL 2K SERIES VS NFL QB CLUB SERIES

Post#21 » Sun Oct 07, 2018 8:17 pm

AH,

I figured this out , I just got to make trades that are

4 for 1 , To keep freeing spaces.

AgentMomo
core
Posts: 119

Re: NFL 2K SERIES VS NFL QB CLUB SERIES

Post#22 » Wed Oct 10, 2018 4:34 pm

Ah I just discovered something ,

Apparently if I create a team , after I assign 11 created players to it , I can delete them and they also will stay copied on the created team ?

I guess I can finally blow out the 2002 EAGLES Roster and get it updated that way ?

EAGLES are my team and 2002 was one of the worst years Soon as MCNABB gets hurt your screwed. WRs that year sucked too.

AgentMomo
core
Posts: 119

Re: NFL 2K SERIES VS NFL QB CLUB SERIES

Post#23 » Wed Oct 10, 2018 5:08 pm

Ah this idea work for 2k1 of NFL and NBA. So I will report on this later.

We got to make more info of what features each game has as possible.

AgentMomo
core
Posts: 119

Re: NFL 2K SERIES VS NFL QB CLUB SERIES

Post#24 » Tue Oct 16, 2018 2:28 pm

Alright got questions answered for everyone ,

The create a player unlimited trick only works if your stashing them on a created team. So good luck trying to do a 53 man trade in a season mode between a custom team lol.

I upgraded my OL wisely and now I am really smoking everyone with the running game ,

On ALL PRO and Regular Rules no more handcuffing things :mrgreen:

Now Game Speed and Pace , NFL 2K had an unlockable TURBO MODE ,

I bet that's what would fix my only issue. The in game speed with he stat menus etc to me drag.

I bet TURBO MODE Removes all stat menu and player animes as possible so their is less things to load ? :mrgreen:

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